Difference between revisions of "Orcish Magical Items"
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[[Category:Magic]] | [[Category:Magic]] | ||
+ | [[Category:Magic Items]] | ||
+ | [[Category:Articles]] | ||
[[Category:Orc]] | [[Category:Orc]] | ||
[[Category:Orcish Empire]] | [[Category:Orcish Empire]] | ||
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===Orcish Magical Items=== | ===Orcish Magical Items=== | ||
− | '''''Enchanted Bones''''' – Orcs enchant the finger bones of their slain enemies and prisoners. In combat, these finger bones can be broken to produce spell effects, either on the user or on a target. The finger bones can hold spells up to 3rd level. | + | *'''''Enchanted Bones''''' – [[Orcs]] enchant the finger bones of their slain enemies and prisoners. In combat, these finger bones can be broken to produce spell effects, either on the user or on a target. The finger bones can hold spells up to 3rd level. |
====Sample Bones==== | ====Sample Bones==== | ||
− | '''Finger of Fog''' – breaking this bone creates a magical fog centered on the breaker, as per the 1st level spell Obscuring Mist. | + | *'''Finger of Fog''' – breaking this bone creates a magical fog centered on the breaker, as per the 1st level spell Obscuring Mist. |
− | '''Finger of Darkness''' – breaking this bone creates magical Darkness centered on the breaker, as per the 2nd level spell Darkness. | + | *'''Finger of Darkness''' – breaking this bone creates magical Darkness centered on the breaker, as per the 2nd level spell Darkness. |
− | '''Finger of Silence''' – breaking this bone creates magical Silence centered on the breaker, as per the 2nd level spell Silence. | + | *'''Finger of Silence''' – breaking this bone creates magical Silence centered on the breaker, as per the 2nd level spell Silence. |
− | '''Finger of Revealing''' – breaking this bone purges all forms of magical invisibility within 25’ radius of the breaker, as per the 3rd level spell Invisibility Purge. | + | *'''Finger of Revealing''' – breaking this bone purges all forms of magical invisibility within 25’ radius of the breaker, as per the 3rd level spell Invisibility Purge. |
− | '''Finger of Wind''' – breaking this bone creates a cyclone of wind around the breaker, as per the 3rd level spell Wind Wall. | + | *'''Finger of Wind''' – breaking this bone creates a cyclone of wind around the breaker, as per the 3rd level spell Wind Wall. |
− | '''Finger of Grease''' – breaking this bone causes a vile viscous fluid to spill out and fill a 10’ square, as per the spell Grease. The spell effect has been Heightened to increase the save difficulty. DC 13 reflex negates. | + | *'''Finger of Grease''' – breaking this bone causes a vile viscous fluid to spill out and fill a 10’ square, as per the spell Grease. The spell effect has been Heightened to increase the save difficulty. DC 13 reflex negates. |
− | '''Finger of Ghouls''' – breaking this bone gives the bearer a touch attack equivalent to the 2nd level spell Ghoul Touch. The user makes a melee touch attack, a target struck must make a Fort save vs DC 12 or be paralyzed for 1d6+1 rounds and exude a carrion stench in a radius of 10’. Any other than the user within that radius must make a Fort save vs DC 12 or become sickened. | + | *'''Finger of Ghouls''' – breaking this bone gives the bearer a touch attack equivalent to the 2nd level spell Ghoul Touch. The user makes a melee touch attack, a target struck must make a Fort save vs DC 12 or be paralyzed for 1d6+1 rounds and exude a carrion stench in a radius of 10’. Any other than the user within that radius must make a Fort save vs DC 12 or become sickened. |
− | + | ===Weapon Qualities=== | |
+ | *'''Pain''' – on a successful hit, this vicious weapon inflicts great pain. The target struck must make a Fort save, DC14 or become sickened (-2 to attacks, damage, saves, skill checks and ability checks). The effect lasts for 3 rounds +1 round per subsequent failed save. | ||
− | + | *'''Orcish Racial Focus''' – Weapons or Armor with the Racial Focus are a type of temporary [[magical item]]s. They behave as permanent magical items but they loose one enchantment bonus per day when not possessed by an orc or [[half-orc]]. | |
− | + | ||
− | '''Orcish Racial Focus''' – Weapons or Armor with the Racial Focus are a type of temporary magical | + |
Latest revision as of 09:40, 4 December 2014
Orcish Magical Items
- Enchanted Bones – Orcs enchant the finger bones of their slain enemies and prisoners. In combat, these finger bones can be broken to produce spell effects, either on the user or on a target. The finger bones can hold spells up to 3rd level.
Sample Bones
- Finger of Fog – breaking this bone creates a magical fog centered on the breaker, as per the 1st level spell Obscuring Mist.
- Finger of Darkness – breaking this bone creates magical Darkness centered on the breaker, as per the 2nd level spell Darkness.
- Finger of Silence – breaking this bone creates magical Silence centered on the breaker, as per the 2nd level spell Silence.
- Finger of Revealing – breaking this bone purges all forms of magical invisibility within 25’ radius of the breaker, as per the 3rd level spell Invisibility Purge.
- Finger of Wind – breaking this bone creates a cyclone of wind around the breaker, as per the 3rd level spell Wind Wall.
- Finger of Grease – breaking this bone causes a vile viscous fluid to spill out and fill a 10’ square, as per the spell Grease. The spell effect has been Heightened to increase the save difficulty. DC 13 reflex negates.
- Finger of Ghouls – breaking this bone gives the bearer a touch attack equivalent to the 2nd level spell Ghoul Touch. The user makes a melee touch attack, a target struck must make a Fort save vs DC 12 or be paralyzed for 1d6+1 rounds and exude a carrion stench in a radius of 10’. Any other than the user within that radius must make a Fort save vs DC 12 or become sickened.
Weapon Qualities
- Pain – on a successful hit, this vicious weapon inflicts great pain. The target struck must make a Fort save, DC14 or become sickened (-2 to attacks, damage, saves, skill checks and ability checks). The effect lasts for 3 rounds +1 round per subsequent failed save.
- Orcish Racial Focus – Weapons or Armor with the Racial Focus are a type of temporary magical items. They behave as permanent magical items but they loose one enchantment bonus per day when not possessed by an orc or half-orc.