Difference between revisions of "Orcish Magical Items"

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(Sample Bones)
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'''''Weapon Qualities''''':
 
'''''Weapon Qualities''''':
  
'''Pain''' – on a successful hit, this vicious weapon inflicts great pain.  The target struck must make a Fort save, DC14 or become sickened (-2 to attacks, damage, saves, skill checks and ability checks).  The effect lasts for 3 rounds +1 round per subsequent hit.
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'''Pain''' – on a successful hit, this vicious weapon inflicts great pain.  The target struck must make a Fort save, DC14 or become sickened (-2 to attacks, damage, saves, skill checks and ability checks).  The effect lasts for 3 rounds +1 round per subsequent failed save.
  
'''Orcish Racial Focus''' – Weapons or Armor with the Racial Focus are a type of temporary magical items.  They behave as permanent magical items but they loose one enchantment bonuse per day when not possessed by an orc or half orc.
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'''Orcish Racial Focus''' – Weapons or Armor with the Racial Focus are a type of temporary magical items.  They behave as permanent magical items but they loose one enchantment bonus per day when not possessed by an orc or half orc.

Revision as of 08:51, 2 August 2007


Orcish Magical Items

Enchanted Bones – Orcs enchant the finger bones of their slain enemies and prisoners. In combat, these finger bones can be broken to produce spell effects, either on the user or on a target. The finger bones can hold spells up to 3rd level.

Sample Bones

Finger of Fog – breaking this bone creates a magical fog centered on the breaker, as per the 1st level spell Obscuring Mist.

Finger of Darkness – breaking this bone creates magical Darkness centered on the breaker, as per the 2nd level spell Darkness.

Finger of Silence – breaking this bone creates magical Silence centered on the breaker, as per the 2nd level spell Silence.

Finger of Revealing – breaking this bone purges all forms of magical invisibility within 25’ radius of the breaker, as per the 3rd level spell Invisibility Purge.

Finger of Wind – breaking this bone creates a cyclone of wind around the breaker, as per the 3rd level spell Wind Wall.

Finger of Grease – breaking this bone causes a vile viscous fluid to spill out and fill a 10’ square, as per the spell Grease. The spell effect has been Heightened to increase the save difficulty. DC 13 reflex negates.

Finger of Ghouls – breaking this bone gives the bearer a touch attack equivalent to the 2nd level spell Ghoul Touch. The user makes a melee touch attack, a target struck must make a Fort save vs DC 12 or be paralyzed for 1d6+1 rounds and exude a carrion stench in a radius of 10’. Any other than the user within that radius must make a Fort save vs DC 12 or become sickened.

Weapon Qualities:

Pain – on a successful hit, this vicious weapon inflicts great pain. The target struck must make a Fort save, DC14 or become sickened (-2 to attacks, damage, saves, skill checks and ability checks). The effect lasts for 3 rounds +1 round per subsequent failed save.

Orcish Racial Focus – Weapons or Armor with the Racial Focus are a type of temporary magical items. They behave as permanent magical items but they loose one enchantment bonus per day when not possessed by an orc or half orc.