Difference between revisions of "Uruk Hai"
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==Overview== | ==Overview== |
Revision as of 09:03, 4 February 2008
Overview
The Uruk Hai (or high orcs), are a more civilized and advanced group of orcs. They are relatively new to the Pomarj and little is known about them. It is thought that the high orcs are originally from UnderOerth, though none are sure how they have adapted to daylight so quickly.
While more intelligent and cultured than normal orcs, Uruk Hai are no less evil. They favor bloodsports and public torture/executions for entertainment and generally view all other intelligent life as inferiors.
In combat Uruk Hai are well armed and armored. They are intelligent warriors, favoring curved blades that deliver precise, powerful blows (such as falchions, scimitars and kukri).
Sample Stat Block
High Orc Fighter: Male Orc Ftr8; CR 8; Orc HD 8 HP 76
Init +3; Spd 20 ft/x3;
AC 26 (+10 armor, +2 Natural, +2 Deflection, +2 Terrain), touch 10, flat-footed 26;
Base Atk/Grapple +8/+11;
Mwk Falchion +13/+8 Two-handed (2d4+6, 15-20/x2);
Mwk Longbow +10/+5 Two-Handed (1d8, 20/x3
AB Str 17(+3), Dex 12(+1), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 12(+1);
SV Fort +8, Ref +3, Will +4; AL NE
Skills: Craft (Armorsmith)¹ +12, Craft (Weaponsmith)¹+12, Ride¹ +7, Knowledge Local +8, Knowledge History +8.
Feats: Combat Reflexes, Improved Critical (Falchion), Iron Will, Weapon Focus (Falchion), Weapon Specialization (Falchion), Blooded (DM), Mountain Fighter, Improved Toughness, Daylight Adaptation.
- Mountain Fighter: +2 AC when fighting in Mountains
- Blooded: +2 Spot & Init
- Daylight Adaptation: no penalties for daylight
Equip: Half Plate +2, Mwk Falchion, Mwk Longbow, Ring of Protection +2, Amulet of Natural Armor +2