Difference between revisions of "Uruk Hai"
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[[Category:Organizations]] | [[Category:Organizations]] | ||
[[Category:Tribes]] | [[Category:Tribes]] | ||
− | + | [[Category:Orcish Empire]] | |
==Overview== | ==Overview== | ||
− | + | * City: Unknown | |
− | The Uruk Hai (or high orcs), are a more civilized and advanced group of orcs. They are relatively new to the Pomarj and little is known about them. It is thought that the high orcs are originally from UnderOerth, though none are sure how they have adapted to daylight so quickly. | + | * Country: [[Tribe of::Orcish Empire]] |
+ | * Leader: None | ||
+ | * Roster: Unknown | ||
+ | The Uruk Hai (or high orcs), are a more civilized and advanced group of orcs. They are relatively new to [[the Pomarj]] and little is known about them. It is thought that the high orcs are originally from [[UnderOerth]], though none are sure how they have adapted to daylight so quickly. | ||
While more intelligent and cultured than normal orcs, Uruk Hai are no less evil. They favor bloodsports and public torture/executions for entertainment and generally view all other intelligent life as inferiors. | While more intelligent and cultured than normal orcs, Uruk Hai are no less evil. They favor bloodsports and public torture/executions for entertainment and generally view all other intelligent life as inferiors. | ||
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In combat Uruk Hai are well armed and armored. They are intelligent warriors, favoring curved blades that deliver precise, powerful blows (such as falchions, scimitars and kukri). | In combat Uruk Hai are well armed and armored. They are intelligent warriors, favoring curved blades that deliver precise, powerful blows (such as falchions, scimitars and kukri). | ||
− | == | + | ==People== |
+ | <!--Bulleted list of people--> | ||
+ | * No people are associated with this organization. | ||
+ | ==Organization== | ||
+ | <!--Bulleted list of related organizations--> | ||
+ | * There are no organizations associated with this one. | ||
+ | |||
+ | ==Sites== | ||
+ | <!--Bulleted list of locations associated with the organization. If it's more of business tied to a single site (e.g. The Bouncing Elf Inn) then make it a location instead.--> | ||
+ | * No sites are associated with this organization. | ||
+ | |||
+ | ==Sample Stat Block== | ||
High Orc Fighter: Male Orc Ftr8; CR 8; Orc HD 8 HP 76 | High Orc Fighter: Male Orc Ftr8; CR 8; Orc HD 8 HP 76 | ||
Revision as of 10:43, 21 February 2008
Overview
- City: Unknown
- Country: Tribe of::Orcish Empire
- Leader: None
- Roster: Unknown
The Uruk Hai (or high orcs), are a more civilized and advanced group of orcs. They are relatively new to the Pomarj and little is known about them. It is thought that the high orcs are originally from UnderOerth, though none are sure how they have adapted to daylight so quickly.
While more intelligent and cultured than normal orcs, Uruk Hai are no less evil. They favor bloodsports and public torture/executions for entertainment and generally view all other intelligent life as inferiors.
In combat Uruk Hai are well armed and armored. They are intelligent warriors, favoring curved blades that deliver precise, powerful blows (such as falchions, scimitars and kukri).
People
- No people are associated with this organization.
Organization
- There are no organizations associated with this one.
Sites
- No sites are associated with this organization.
Sample Stat Block
High Orc Fighter: Male Orc Ftr8; CR 8; Orc HD 8 HP 76
Init +3; Spd 20 ft/x3;
AC 26 (+10 armor, +2 Natural, +2 Deflection, +2 Terrain), touch 10, flat-footed 26;
Base Atk/Grapple +8/+11;
Mwk Falchion +13/+8 Two-handed (2d4+6, 15-20/x2);
Mwk Longbow +10/+5 Two-Handed (1d8, 20/x3
AB Str 17(+3), Dex 12(+1), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 12(+1);
SV Fort +8, Ref +3, Will +4; AL NE
Skills: Craft (Armorsmith)¹ +12, Craft (Weaponsmith)¹+12, Ride¹ +7, Knowledge Local +8, Knowledge History +8.
Feats: Combat Reflexes, Improved Critical (Falchion), Iron Will, Weapon Focus (Falchion), Weapon Specialization (Falchion), Blooded (DM), Mountain Fighter, Improved Toughness, Daylight Adaptation.
- Mountain Fighter: +2 AC when fighting in Mountains
- Blooded: +2 Spot & Init
- Daylight Adaptation: no penalties for daylight
Equip: Half Plate +2, Mwk Falchion, Mwk Longbow, Ring of Protection +2, Amulet of Natural Armor +2