Difference between revisions of "Three Mountains Tribe"

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[[Category:Organizations]]
 
[[Category:Organizations]]
 
[[Category:Countries]]
 
[[Category:Countries]]
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==Overview==
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===Sample Stat Blocks===
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Three Mountains Orcs: Male Orc Bbn4/Ftr7; CR 11;HD 7d10+4d12+22; hp 108;
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Init +1; Spd 30 ft/x4;
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AC 18 (+7 armor, +1 dex), touch 11, flat-footed 18;
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Base Atk/Grapple +11/+16;
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+1 Greatclub  +18/+13/+8  (1d10+8;20/x2)
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Mwk Javelin  +13/+8/+3 Thrown  (1d6+5;20/x2)
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+1 Greatclub Raging +19/+14 (1d10+10;20/x2);
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SA&SQ Fast Movement(Ex), Rage, Uncanny Dodge(Ex), Trap Sense(Ex);
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SV: Fort +11, Ref +4, Will +3; AL CE;
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AB: Str 20(+5), Dex 12(+1), Con 14(+2), Int 12(+1), Wis 10(+0), Cha 8(-1);
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Skills: Climb¹ +14, Intimidate¹ +12, Jump¹ +14, Listen¹ +8, Survival¹ +8.
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Feats: Power Attack, Cleave, Improved Bull Rush, Improved Sunder, Weapon Focus  (Greatclub), Combat Brute, Three Mountains, Mountain Fighter, Improved Toughness.
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• Fast Movement(Ex): +10 to speed when in medium armor or lighter and not  carrying a heavy load.
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• Rage: You can fly into a screaming frenzy once per encounter, up to 2 times per day. This gives +4 to Strength and Constitution, +22 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC.  Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 7 rounds.
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• Uncanny Dodge(Ex): You retain you Dexterity bonus to AC even if flatfooted or struck by an invisible attacker.
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• Trap Sense(Ex): +1 to Reflex saves and AC against traps.
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3 Mountains style - 2 hits, fort save vs DC 21 or become nauseated for 1 rd
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Equip: Chainmail +2,Greatclub +1, Finger - Cause Fear, Finger - Stinking Cloud
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(The Chainmail and Greatclubs are only temporarily magical.  They will loose their enchantment at the rate of 1 “+” per day if not possessed by an orc or half-orc).

Revision as of 19:27, 1 August 2007


Overview

Sample Stat Blocks

Three Mountains Orcs: Male Orc Bbn4/Ftr7; CR 11;HD 7d10+4d12+22; hp 108;

Init +1; Spd 30 ft/x4;

AC 18 (+7 armor, +1 dex), touch 11, flat-footed 18;

Base Atk/Grapple +11/+16;

+1 Greatclub +18/+13/+8 (1d10+8;20/x2)

Mwk Javelin +13/+8/+3 Thrown (1d6+5;20/x2)

+1 Greatclub Raging +19/+14 (1d10+10;20/x2);

SA&SQ Fast Movement(Ex), Rage, Uncanny Dodge(Ex), Trap Sense(Ex);

SV: Fort +11, Ref +4, Will +3; AL CE;

AB: Str 20(+5), Dex 12(+1), Con 14(+2), Int 12(+1), Wis 10(+0), Cha 8(-1);

Skills: Climb¹ +14, Intimidate¹ +12, Jump¹ +14, Listen¹ +8, Survival¹ +8.

Feats: Power Attack, Cleave, Improved Bull Rush, Improved Sunder, Weapon Focus (Greatclub), Combat Brute, Three Mountains, Mountain Fighter, Improved Toughness.

• Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load.

• Rage: You can fly into a screaming frenzy once per encounter, up to 2 times per day. This gives +4 to Strength and Constitution, +22 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 7 rounds.

• Uncanny Dodge(Ex): You retain you Dexterity bonus to AC even if flatfooted or struck by an invisible attacker.

• Trap Sense(Ex): +1 to Reflex saves and AC against traps. 3 Mountains style - 2 hits, fort save vs DC 21 or become nauseated for 1 rd

Equip: Chainmail +2,Greatclub +1, Finger - Cause Fear, Finger - Stinking Cloud (The Chainmail and Greatclubs are only temporarily magical. They will loose their enchantment at the rate of 1 “+” per day if not possessed by an orc or half-orc).