Difference between revisions of "File:Obsidian Bay Ready'reat 515.jpg"

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==Griffin’s Landing (later The Admiralty)==
  
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Dock Master’s Office and Guard Barracks-
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Sign of the Silver Wave- inn
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The Wise Fool- tavern
 +
 +
The Gorgon’s Head- inn
 +
 +
Contemplative Temple of Rao-
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Scorpio’s Stingers- mercenary camp
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Nazarn’s Answer- mercenary camp
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 +
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==The Eyrie (later the Griffin’s District)==
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Griffin’s Guildhall-
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Hall of Records- in preparation for implementing taxes, land claims and deeds are registered here
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The Gryphon’s Roost- inn
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Irontown (later part of the Wharf District)
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Delven and Sons- multiple buildings, metal and stoneworking
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The Golden Anvil- inn
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The Iron Flagon- tavern
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The Grey Growler- alehouse
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Goldseekers Guildhall- association of dwarves and gnomes set on continuing the extraction of the Pomarj’s mineral wealth. Seeks abandoned mines as well as new sources of fine metals and gemstones
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==Dockside (later The Docks)==
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Longshoremens Guildhall-
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Colsen Trading Company-
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Widow Harligen’s- hostel/orphanage
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Dagger Down- tavern
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Sea Nymph- brothel catering to sailors
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==Mudsitters NW Quarter==
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Refugee Camp-
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Dry Street Supplies- tents, blankets, pallets, other dry goods,
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The Frowning Wolf- tavern
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“Wormjaws”- alehouse
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Cuthbert’s Cauldron- essentially a soup kitchen run by the followers of St. Cuthbert to feed the growing refugee population
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==The Lake District (later High Quarter)==
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Manse of Estrada von Strand-
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Ghraston Manor-
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Moldon Estate-
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Mord Manor-
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Bastion of Heironeous-
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Bulwark of St. Cuthbert-
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Trade Council Hall-
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Guild of Surveyors and Cartographers-
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The Violet Lantern- high end brothel and gambling house that poses as a tea room
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==The Wild (later the Strange Quarter)==
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Armbreaker’s Tourneyhall- alehouse
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The Bloody Orc- alehouse
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Fire-Eaters- inn
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Frontiersmen Guildhall-
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The New Mazeraiders- tavern
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The Prancing Manticore- inn
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The Boot n’ Rally- alehouse
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Relentless Barracks- Trithereonites
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 +
Ranfrot’s Raiders- mercenary camp
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The Crescent League- mercenary camp

Revision as of 09:45, 20 July 2016

Griffin’s Landing (later The Admiralty)

Dock Master’s Office and Guard Barracks-

Sign of the Silver Wave- inn

The Wise Fool- tavern

The Gorgon’s Head- inn

Contemplative Temple of Rao-

Scorpio’s Stingers- mercenary camp

Nazarn’s Answer- mercenary camp


The Eyrie (later the Griffin’s District)

Griffin’s Guildhall-

Hall of Records- in preparation for implementing taxes, land claims and deeds are registered here

The Gryphon’s Roost- inn

Irontown (later part of the Wharf District)

Delven and Sons- multiple buildings, metal and stoneworking

The Golden Anvil- inn

The Iron Flagon- tavern

The Grey Growler- alehouse

Goldseekers Guildhall- association of dwarves and gnomes set on continuing the extraction of the Pomarj’s mineral wealth. Seeks abandoned mines as well as new sources of fine metals and gemstones

Dockside (later The Docks)

Longshoremens Guildhall-

Colsen Trading Company-

Widow Harligen’s- hostel/orphanage

Dagger Down- tavern

Sea Nymph- brothel catering to sailors


Mudsitters NW Quarter

Refugee Camp-

Dry Street Supplies- tents, blankets, pallets, other dry goods,

The Frowning Wolf- tavern

“Wormjaws”- alehouse

Cuthbert’s Cauldron- essentially a soup kitchen run by the followers of St. Cuthbert to feed the growing refugee population


The Lake District (later High Quarter)

Manse of Estrada von Strand-

Ghraston Manor-

Moldon Estate-

Mord Manor-

Bastion of Heironeous-

Bulwark of St. Cuthbert-

Trade Council Hall-

Guild of Surveyors and Cartographers-

The Violet Lantern- high end brothel and gambling house that poses as a tea room


The Wild (later the Strange Quarter)

Armbreaker’s Tourneyhall- alehouse

The Bloody Orc- alehouse

Fire-Eaters- inn

Frontiersmen Guildhall-

The New Mazeraiders- tavern

The Prancing Manticore- inn

The Boot n’ Rally- alehouse

Relentless Barracks- Trithereonites

Ranfrot’s Raiders- mercenary camp

The Crescent League- mercenary camp

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