Crushed Skulls

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Overview

The Crushed Skulls tribe are insular even for Orc tribes. They are only partially integrated into the Orcish Empire. The Crushed Skulls are fiercely anti-magical. They barely tolerate divine magic, even when practiced by clerics of Grummsh. Arcane casters are often attacked on sight (any non-orc caster, or even an orcish caster not displaying a holy symbol of an orcish god).

Crushed Skulls are likely to have levels of barbarian and/or occult slayers. All Crushed Skulls over 3rd level have some levels of occult slayer.

Crushed Skulls orcs do use some magical items, mostly resistance items and enhancement items. These are invariably crafted by orcish clerics or taken from slain foes. Many magical items, especially wands, scrolls or staves, are destroyed ritualistically.

In combat, Crushed Skulls favor double ended weapons (orcish double axes). They move quickly and viscously against any obvious spell casters.

Sample Stat Block

Occult Slayer: Male Orc Bbn5/Occ4; CR 9;

HD 4d8+5d12+27; hp 87; Init +7; Spd 40 ft/x4;

AC 21 (+6 armor, +3 dex, +2 natural), touch 13, flat-footed 21;

Base Atk/Grapple +9/+13;

Full Atk +13/+8 Wounding (1d8+4, +1 Con;20/x3, +1 Orc Double Axe), +13/+13 Speed (1d8+3;20/x3, +1 Orc Double Axe), +15/+10 Wounding (1d8+6, +1 Con;, Orc Double Axe Raging), +15/+15 Speed (1d8+5;, Orc Double Axe Raging);

SA&SQ Fast Movement(Ex), Rage, Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Magical Defense(Ex), Weapon Bond(Su), Mind Over Magic(Su), Vicious Strike(Ex), Auravision(Su), Nondetection Cloak(Su);

AL NE;

SV Fort +8, Ref +5, Will +5;

AB Str 18(+4), Dex 16(+3), Con 14(+3), Int 10(+0), Wis 10(+0), Cha 10(+0);

Skills: Climb¹ +5, Intimidate¹ +8, Knowledge (arcana) +4, Sense Motive¹ +8, Spellcraft +3, Survival¹ +10.

Feats: Exotic Weapon Proficiency (Axe, Orc Double), Improved Initiative, Two-Weapon Fighting, Weapon Focus (Axe, Orc Double).