Ralleymen Guild

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Overview

Garth Bloodrunner is the leader of this guild of bruising, hulking warriors. The Ralleymen are a chaotic bunch of extremely capable warriors, each of whom lives to drink, and dies to fight, usually in that order. Their guild hall is located near the Temple of Kord, and their members often partake in the grueling, muscle-rupturing combat that takes place there.

The Ralleymen have always been the bruisers of Obsidian Bay, but they are not bullies. They simply demand the respect they believe that they have earned. For the most part, the citizens of Obsidian Bay see the guild for what it is, a group of men who enjoy a good fight and a stiff drink, who would rather die than see the city fall to any sort of evil.

They treat most people of the city with some degree of respect, as long as they are treated in a similar fashion. However, they are quick to insult and quicker to fight. While they would never purposely try and kill someone in a bar brawl, they would give that individual a beating they aren’t likely to forget.

For years they had a long-running feud with the Blackrazor Guild, which they looked upon with contempt, especially in that other guild's later years when it slipped even further into disrepute. This cold war broke out into occasional fist fights, but it thawed in C.Y. 587 when they fought along side the Blackrazor Guild and the Orcslayers Guild in the Battle of Blue.

People

  • Garth Bloodrunner, Guildmaster: A huge brute of a man, Garth is representative of the membership of the Ralleyman Guild, which he has ruled as Guildmaster for a decade.
  • Bonebreaker Dras, Assistant Guildmaster: The second-in-command of the Ralleymen Guild.

Sites

Statblocks

Ralleyman Level 1

Ralleyman Level 1 (Ftr1), Male Human, Medium Humanoid, CR 1; HD 1d10+2; hp 12; Init +1; Spd 20 ft/x4; AC 15 (+4 armor, +1 dex), touch 11, flat-footed 14; Base Atk/Grapple +1/+8; Full Atk +4 One-handed (1d3+3;20/x2, Unarmed Strike), +4 Two-handed (1d10+4;19-20/x2, Bastard Sword(martial)), +4 Two-handed (1d8+4;20/x3, Spear); AL CN; SV Fort +4, Ref +1, Will -1; Str 17(+3), Dex 13(+1), Con 15(+2), Int 9(-1), Wis 9(-1), Cha 10(+0); Skills: Climb +0, Intimidate +4, Jump -6, Swim -3. Feats: Improved Unarmed Strike, Improved Grapple, Power Attack; Equipment: Bastard sword, spear

Ralleyman Level 2

Ralleyman Level 2 (Ftr2), Male Human, Medium Humanoid; CR 2; HD 2d10+4; hp 21; Init +1; Spd 20 ft/x4; AC 18 (+5 armor, +2 shield, +1 dex), touch 11, flat-footed 17; Base Atk/Grapple +2/+9; Full Atk +5 One-handed (1d3+3;20/x2, Unarmed Strike), +5 One-handed (1d10+3;19-20/x2, Bastard Sword(martial)), +5 Two-handed (1d8+4;20/x3, Spear); AL CN; SV Fort +5, Ref +1, Will -1; Str 17(+3), Dex 13(+1), Con 15(+2), Int 9(-1), Wis 9(-1), Cha 10(+0); Skills: Climb -2, Intimidate +5, Jump -9, Swim -9. Feats: Exotic Weapon Proficiency(Bastard Sword(exotic)), Improved Unarmed Strike, Improved Grapple, Power Attack; Equipment: Bastard sword, spear, shield

Ralleyman Level 3

Ralleyman Level 3 (Ftr3), Male Human, Medium Humanoid; CR 3; HD 3d10+6; hp 30; Init +1; Spd 20 ft/x4; AC 18 (+5 armor, +2 shield, +1 dex), touch 11, flat-footed 17; Base Atk/Grapple +3/+10; Full Atk +6 One-handed (1d3+3;20/x2, Unarmed Strike), +6 One-handed (1d10+3;19-20/x2, Bastard Sword(martial)), +6 Two-handed (1d8+4;20/x3, Spear); AL CN; SV Fort +5, Ref +2, Will +0; Str 17(+3), Dex 13(+1), Con 15(+2), Int 9(-1), Wis 9(-1), Cha 10(+0); Skills: Climb -2, Intimidate +5, Jump -8, Swim -8. Feats: Exotic Weapon Proficiency(Bastard Sword(exotic)), Improved Unarmed Strike, Improved Grapple, Power Attack, Cleave; Equipment: Bastard sword, spear, shield

Ralleyman Level 4

Ralleyman Level 4 (Ftr4), Male Human, Medium Humanoid; CR 4; HD 4d10+8; hp 39; Init +1; Spd 20 ft/x3; AC 18 (+6 armor, +2 shield), touch 10, flat-footed 18; Base Atk/Grapple +4/+12; Full Atk +8 One-handed (1d3+4;20/x2, Unarmed Strike), +10 One-handed (1d10+4;19-20/x2, Masterwork bastard sword(exotic)), +8 Two-handed (1d8+6;20/x3, Spear), +5 Two-handed (1d8;19-20/x2, Light Crossbow); AL CN; SV Fort +6, Ref +2, Will +0; Str 18(+4), Dex 13(+1), Con 15(+2), Int 9(-1), Wis 9(-1), Cha 10(+0); Skills: Climb -3, Handle Animal +1, Intimidate +5, Jump -9, Ride +2, Swim -11. Feats: Exotic Weapon Proficiency(Bastard Sword(exotic)), Improved Unarmed Strike, Improved Grapple, Power Attack, Cleave, Weapon Focus(Bastard Sword(exotic)); Equipment: Bastard sword, spear, shield

Barbaric Ralleymen Level 1

Barbaric Ralleymen Level 1 (Brb1), Male Human, Medium Humanoid; CR 1; HD 1d12+3; hp 15; Init +2; Spd 40 ft/x4; AC 15 (+3 armor, +2 dex), touch 12, flat-footed 13; Base Atk/Grapple +1/+4; Full Atk +4 Two-handed (1d12+4;20/x3, Greataxe), +4 Two-handed (1d8+4;20/x3, Spear), +4 One-handed (1d6+3;20/x2, Club); AL CN; SV Fort +5, Ref +2, Will +0; Str 16(+3), Dex 14(+2), Con 16(+3), Int 9(-1), Wis 10(+0), Cha 9(-1); Skills: Climb +3, Intimidate +2, Jump +3, Listen +2, Survival +3, Swim -1. Feats: Endurance, Power Attack, Rage 1/day; Equipment; Greataxe, spear, club

Barbaric Ralleymen Level 2

Barbaric Ralleymen Level 2 (Brb2), Male Human, Medium Humanoid; CR 2; HD 2d12+6; hp 26; Init +2; Spd 40 ft/x4; AC 15 (+3 armor, +2 dex), touch 12, flat-footed 15; Base Atk/Grapple +2/+5; Full Atk +5 Two-handed (1d12+4;20/x3, Greataxe), +5 Two-handed (1d8+4;20/x3, Spear), +5 One-handed (1d6+3;20/x2, Club); AL CN; SV Fort +6, Ref +2, Will +0; Str 16(+3), Dex 14(+2), Con 16(+3), Int 9(-1), Wis 10(+0), Cha 9(-1); Skills: Climb +4, Intimidate +3, Jump +3, Listen +3, Survival +4, Swim -1. Feats: Endurance, Power Attack Rage 1/day, Uncanny Dodge; Equipment; Greataxe, spear, club

Barbaric Ralleymen Level 3

Barbaric Ralleymen Level 3 (Brb2/Ftr1), Male Human, Medium Humanoid; CR 3; HD 1d10+2d12+9; hp 36; Init +2; Spd 40 ft/x4; AC 15 (+3 armor, +2 dex), touch 12, flat-footed 15; Base Atk/Grapple +3/+6; Full Atk +6 Two-handed (1d12+4;20/x3, Greataxe), +6 Two-handed (1d8+4;20/x3, Spear), +6 One-handed (1d6+3;20/x2, Club); AL CN; SV Fort +8, Ref +2, Will +0; Str 16(+3), Dex 14(+2), Con 16(+3), Int 9(-1), Wis 10(+0), Cha 9(-1); Skills: Climb +8, Intimidate +4, Jump +10, Listen +3, Survival +4, Swim +5. Feats: Endurance, Power Attack, Cleave, Improved Bull Rush, Rage 1/day, Uncanny Dodge; Equipment; Greataxe, spear, club

Barbaric Ralleymen Level 4

Barbaric Ralleymen Level 4 (Brb3/Ftr1), Male Human, Medium Humanoid; CR 4; HD 1d10+3d12+12; hp 47; Init +2; Spd 40 ft/x4; AC 15 (+3 armor, +2 dex), touch 12, flat-footed 15; Base Atk/Grapple +4/+7; Full Atk +8 Two-handed (1d12+4;20/x3, Masterwork greataxe), +7 Two-handed (1d8+4;20/x3, Spear), +7 One-handed (1d6+3;20/x2, Club); AL CN; SV Fort +8, Ref +3, Will +1; Str 16(+3), Dex 14(+2), Con 16(+3), Int 9(-1), Wis 10(+0), Cha 9(-1); Skills: Climb +8, Intimidate +5, Jump +11, Listen +4, Survival +5, Swim +5. Feats: Endurance, Power Attack, Cleave, Improved Bull Rush, Rage 1/day, Uncanny Dodge, Trap Sense (+1); Equipment; Masterwork greataxe, spear, club