Difference between revisions of "Saltmarsh Chapter 6: Bad Luck"

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(About the Saga)
m (Hardcorhobbs moved page Saltmarsh Chapter 6: Gimble's Folly to Saltmarsh Chapter 6: Bad Luck: Matching Ken's titles)
 
(No difference)

Latest revision as of 10:50, 24 February 2020

About the Saga

Timeframe

Cast of Characters

Notable Quotes

N/A

What Has Come Before

Back from a trip to an "abandoned" mansion, the crew makes it's way back to Saltmarsh to sell off the loot they acquired and re-supply.

The Saga

Crew returns from their adventures with a bunch of loot they acquired from the "abandoned" Manson, as well as the body of Gimble Timbers preserved in a cask of brandy.

While trying to sell their goods, they run into a wizard named Telek perusing the shop. He notices some of the gear and makes a deal to decipher the writings on transmutation as well as the secret of the Philosophers Stone. Crew agrees and Telek joins up. As they talk Grill and Mather decide to re-name the ship Gimble's Folly after their fallen comrade.

Crew takes up a new job to escort a transport ship. Ship is very slow. Run into trouble in the form of <sea creatures>. Crew struggles with the battle, but is able to defeat the ambush.

Head back to port. Celebrate victory by doing a shot from Gimble’s Cask. Gimble Shots are born. Refill cask with fresh Brandy. Sell off rest of goods to Winston's. Secure a 50% buy back rate for future business.

Telek, after doing a lot of reading and studying, decides to attune to the Philosophers Stone. Starts to feel very lucky, like he can definitely solve this mystery.

Experience

Resources