The Bleeding Eye, Part 3

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About the Saga

Having destroyed the elven ghost that possessed the knight Sir Erogin Wardare, the Dark City heroes must now find and defeat the Bleeding Eye Clan warriors headed for the knight's estates.

Timeframe

Cast of Characters

Notable Quotes

None.

What Has Come Before

The heroes learned that the rampaging warband the Bleeding Eye Clan was massacring its way through the western Pomarj was actually searching for a lost relic, the Bleeding Eye of Thaggurth. After questioning the survivors of several frontier villages who had gathered at Waterton, they discovered that a Knight of the Fist named Sir Erogin Wardare had passed through the towns, and appeared to be suffering from a head injury.

They traveled his feudal manor of Wardare Tower where they find the knight obsessing about launching a new strike into the orcish lands. The heroes discovered that he had been possessed by the spirit of a mad elf, who's eye was used to created the known as the Bleeding Eye of Thaggurth . They subdued him and his knights, and then destroyed the Eye and the ghost within.

The threat to the town of Wardare Tower remains. The orcish warband has arrived in the vicinity of the town and subdued a hill giant in preparation for their assault on the town.

The Saga

Patchwall 14, CY 591

Battle Plans

The Dark City heroes consult with the still-recoverign Sir Erogin Wardare and his surviving knights. The explains that based on his experience fighting the Bleeding Eye Clan orcs, it's likely that they won't attack en masse, instead choosing to split their forces into multiple warbands.

Into the Mountains

Taking a number of Sir Wardare's knights with them, the heroes head out into the countryside hoping to track down and engage the rampaging orc war bands before they arrive at the Tower.

They first head north into the nearby foothills of the Drachensgrab Mountains, where they find tracks of one of the orcish warbands. They follow them to an old wooden bridge, where they are ambushed by the orcs, but are able to destroy them.

The Ghost Fen

Continuing onward, they find another group near the Ghost Fen, a small wetland to the west of Wardare Tower. After defeating this group, they head on through the fen, eventually returning to the Tower on the main road.

Giant at the Gates

There they find a giant attacking the Tower's main gates. After a pitched battle, they're able to kill the giant and turn their attention to the main force of orcs, led by their new Chieftan Muggak. They were able to repel the attack and smash the warband, securing the safety of the Tower and its inhabitants.

Patchwall 15, CY 591

A Thankful Knight

After the battle, the heroes feasted in Wardare Tower with its Lord Knight, who thanked them profusely for freeing him from the cursed magic eye, even if it did cost him his full sight.

Patchwall 16, CY 591

A New Ally?

Meanwhile, back in Obsidian Bay, Prug the Thrice Risen and his occasional adventuring cohort Gruffudd Castlemaine receive a mysterious summons to meet a merchant named Promethean Steelbrand at his warehouse in the Wharf District. Once there, they learned that Steelbrand's family has been in the city for decades, and that his uncle died fighting the evil that took the city during the Fall of Obsidian Bay. He wishes to continue that fight, and has recently come into possession of information that says the city might once again be in danger from outside forces ... and he asks for their help.

Experience & Loot

Experience

  • 5th Level: 1689
  • 6th Level: 1548
  • Brand, who left early, gets 715 XP.

Treasure

Coinage from enemies: 669gp Rock Crystal (100gp) Black Pearl (500gp)

Magic

  • Ring of Vermin (as Animal Friendship, but vermin instead)
  • Amulet of Health +2
  • Horn of Goodness/Evil
  • Ring of the Baneful Pack (+2 to Knowledge(Planar) checks, +3 Deflection bonus to AC at night)
  • Oil of Bless Weapon
  • Potion of Remove Paralysis
  • Oil of Silversheen
  • Potion of Levitate
  • Wand of Charm Monster (4 charges remaining)
  • 8 +1 Arrows of Distance
  • 12 +1 Arrows
  • Orc Double-Axe +1
  • Handaxe +1 Returning
  • Hide Armor +1