Difference between revisions of "Knights of the Iron Nation"

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[[Category:Worshippers of Hextor]]
 
[[Category:Worshippers of Hextor]]
  
The Knights of the Iron Nation is a powerful group of former adventurers who worship [[Hextor]], God of Tyranny.  Originally from the Great Kingdom, the Knights fled the North Province city of Eastfair during the Iron Schism after slaying several of their superiors and looting them of powerful magical items.   
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The Knights of the Iron Nation is a powerful group of former adventurers who worship [[Hextor]], God of Tyranny.  Originally from [[The Great Kingdom]], the Knights fled the North Province city of Eastfair during the Iron Schism after slaying several of their superiors and looting them of powerful magical items.   
  
 
The Knights have carved out their own small fief in the Wild Coast, and continue to recruit highly competent followers to expand their power.
 
The Knights have carved out their own small fief in the Wild Coast, and continue to recruit highly competent followers to expand their power.
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The Knights of course hate and oppose those who follow [[Hieroneous]], however they have another arch-enemy equally hated: The [[Blackrazor Guild]] of [[Obsidian Bay]].
  
 
==Overview==
 
==Overview==

Revision as of 16:47, 24 July 2007


The Knights of the Iron Nation is a powerful group of former adventurers who worship Hextor, God of Tyranny. Originally from The Great Kingdom, the Knights fled the North Province city of Eastfair during the Iron Schism after slaying several of their superiors and looting them of powerful magical items.

The Knights have carved out their own small fief in the Wild Coast, and continue to recruit highly competent followers to expand their power.

The Knights of course hate and oppose those who follow Hieroneous, however they have another arch-enemy equally hated: The Blackrazor Guild of Obsidian Bay.

Overview