Difference between revisions of "The Devil-Haunted World"

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(Experience & Loot)
m (Experience & Loot)
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Treasure:
 
Treasure:
:800 pp
+
* 800 pp
:700 pp
+
* 700 pp
:6,100 gp (stamped in Sigil)
+
* 6,100 gp (stamped in Sigil)
:jet (90 gp)
+
* jet (90 gp)
:blue sapphire (1300 gp)
+
* blue sapphire (1300 gp)
:jade (110 gp)
+
* jade (110 gp)
:Cold iron longsword, masterwork (330 gp)
+
 
:Potion/Oil: Cure light wounds (potion) (50 gp)
+
* Cold iron longsword, masterwork (330 gp)
:Wand: Mirror image (4500 gp) CL4, (20 charges)
+
* Potion/Oil: Cure light wounds (potion) (50 gp)
:Potion/Oil: Bull’s strength (potion) (300 gp)
+
* Wand: Mirror image (4500 gp) CL4, (20 charges)
:6 suits of masterwork half-plate
+
* Potion/Oil: Bull’s strength (potion) (300 gp)
:6 masterwork large steel shields,
+
* 6 suits of masterwork half-plate
:6 cold iron flail +1
+
* 6 masterwork large steel shields,
:6 lt. crossbows
+
* 6 cold iron flail +1
:6 iron mask (+1 Will saves, Doom 1x: One subject takes -2 on attack rolls, saves, and checks.)
+
* 6 lt. crossbows
:Wondrous Item: Stone salve (4000 gp)
+
* 6 iron mask (+1 Will saves, Doom 1x: One subject takes -2 on attack rolls, saves, and checks.)
:Ring of Energy resistance fire, minor (12000 gp)
+
 
:Staff of Illumination
+
* Wondrous Item: Stone salve (4000 gp)
:Wondrous Item: Cloak of displacement, minor (24000 gp)
+
* Ring of Energy resistance fire, minor (12000 gp)
:+3 Holy Sling (18300 gp)
+
* Staff of Illumination
:Wondrous Item: Carpet of flying, 5 ft. by 5 ft.
+
* Wondrous Item: Cloak of displacement, minor (24000 gp)
:Half-plate +2 of Darksoul Protection (half damage from holy damage type)
+
* +3 Holy Sling (18300 gp)
:Cold Iron Heavy Flail +2 of Strength Sapping (DC 15 save or become exhausted)
+
* Wondrous Item: Carpet of flying, 5 ft. by 5 ft.
:Greater Iron Mask (+2 Will saves, Doom 2x: One subject takes -2 on attack rolls, saves, and checks.)
+
* Half-plate +2 of Darksoul Protection (half damage from holy damage type)
 +
* Cold Iron Heavy Flail +2 of Strength Sapping (DC 15 save or become exhausted)
 +
* Greater Iron Mask (+2 Will saves, Doom 2x: One subject takes -2 on attack rolls, saves, and checks.)

Revision as of 05:47, 5 August 2008

About the Saga

When a pillar of fire erupts from the Ruins of Hextorite Shrine and the Heironians can't enter, it's up to the Blackrazors to save the city.

Timeframe

Cast of Characters

  • Melchoir, (L15) Bard 9 / Virtuoso 6
  • Rex, (L14) Fighter 14
  • Ellington, (L15) Cleric 15
  • Heydrich, (L14) Fighter 6 / Ranger 3 / Rouge 3 / Highland Stalker 2

Notable Quotes

No quotes are available.

What Has Come Before

Adventure summary

The Saga

Month Day, 592

Fire in the Sky

body text

Into the Shrine

body text

Blackrazors; Preparations?

body text

Experience & Loot

XP:

  • 14th level characters: 3,238
  • 15th level charcters: 2,156

Treasure:

  • 800 pp
  • 700 pp
  • 6,100 gp (stamped in Sigil)
  • jet (90 gp)
  • blue sapphire (1300 gp)
  • jade (110 gp)
  • Cold iron longsword, masterwork (330 gp)
  • Potion/Oil: Cure light wounds (potion) (50 gp)
  • Wand: Mirror image (4500 gp) CL4, (20 charges)
  • Potion/Oil: Bull’s strength (potion) (300 gp)
  • 6 suits of masterwork half-plate
  • 6 masterwork large steel shields,
  • 6 cold iron flail +1
  • 6 lt. crossbows
  • 6 iron mask (+1 Will saves, Doom 1x: One subject takes -2 on attack rolls, saves, and checks.)
  • Wondrous Item: Stone salve (4000 gp)
  • Ring of Energy resistance fire, minor (12000 gp)
  • Staff of Illumination
  • Wondrous Item: Cloak of displacement, minor (24000 gp)
  • +3 Holy Sling (18300 gp)
  • Wondrous Item: Carpet of flying, 5 ft. by 5 ft.
  • Half-plate +2 of Darksoul Protection (half damage from holy damage type)
  • Cold Iron Heavy Flail +2 of Strength Sapping (DC 15 save or become exhausted)
  • Greater Iron Mask (+2 Will saves, Doom 2x: One subject takes -2 on attack rolls, saves, and checks.)