Difference between revisions of "Obsidian Bay Timeline"
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'''Reaping, CY 588:''' A planar portal leading to the Abyss opens in Obsidian Bay, allowing demonic hordes -- led by the infamous Blood Lord of the Plains of Chaos -- to invade the city. This drives all of the humanoids from the city, as well as the few citizens who'd been trapped during the city's initial fall. The portal is located in the Blackrazor Guild's basement. ''source: Our Campaign'' | '''Reaping, CY 588:''' A planar portal leading to the Abyss opens in Obsidian Bay, allowing demonic hordes -- led by the infamous Blood Lord of the Plains of Chaos -- to invade the city. This drives all of the humanoids from the city, as well as the few citizens who'd been trapped during the city's initial fall. The portal is located in the Blackrazor Guild's basement. ''source: Our Campaign'' | ||
− | '''Summer, CY 588:''' An army lead by Krovis begins marking toward Obsidian Bay. Meanwhile, teams of adventurers from the Blackrazor Guild, Starfire Guild and Demonbane Guild (later discovered to bea cover identity for [[ | + | '''Summer, CY 588:''' An army lead by Krovis begins marking toward Obsidian Bay. Meanwhile, teams of adventurers from the Blackrazor Guild, Starfire Guild and Demonbane Guild (later discovered to bea cover identity for the [[Knights of the Iron Nation]]) are sent to the Plains of Chaos on a mission to destroy the Abyssal portal located there. The portal, an integral part of the Blood Lord's awful citadel known as the Cyst, is destroyed by the Blackrazors. At the moment of the portal's destruction, the demons are banished from Obsidian Bay, and the city lies open, ready to be retaken. ''source: Our Campaign'' |
'''Summer, 588 CY:''' Obsidian Bay's Army of Liberation destroys the disorganized humanoid forces that had taken refuge in the plains surrounding their home city, and quickly moves to re-occupy it. The city's rightful government returns, as does much of its exiled population. The War of Exile is concluded. | '''Summer, 588 CY:''' Obsidian Bay's Army of Liberation destroys the disorganized humanoid forces that had taken refuge in the plains surrounding their home city, and quickly moves to re-occupy it. The city's rightful government returns, as does much of its exiled population. The War of Exile is concluded. |
Revision as of 09:02, 2 August 2007
200 CY
295 CY: An alliance between the prince of Ulek and King Tavish I of Keoland sends an invasion force into the Pomarj and conquers the region. The land is carved into a dozen small baronies and awarded to favored families of the crown to be ruled as subfiefs under the protection of the prince of Ulek. Amazing material wealth begins to flow from the newly-founded realm. source: Living Greyhawk Journal, p. 88]
300 CY
305 CY: Highport was constructed atop the foundations of a smaller town exporting the wealth of the Pomarj to the world. source: Living Greyhawk Journal, p. 88
400 CY
498-510 CY: Allies in the states of Celene, the Uleks, the Kron Hills and Veluna drive the humanoids from the Lortmils. source: Greyhawk Gazetteer
500 CY
510 CY: Forced out of their mountian lairs in the Lortmils, the humanoids invade and conquer the Pomarj. source: Greyhawk Gazetteer
Coldeven 27, 513 CY: Town of Obsidian Bay founded on the Pomarj by the Griffins Guild. The first Lord Mayor was Samuel "Battle Axe" Longriver. source: Our Campaign
Sunsebb, 513 CY: The Obsidian Maze is discovered. source: Our Campaign
Good-month 11, 562 CY: Blue becomes a free city after being liberated from humanoids by Obsidian Bay forces. It is ruled by a Baron and his advising council of Sea Captains. The city becomes a haven for pirates and other scum, but Obsidian Bay is preoccupied with defending its own borders, and can not spare a permanent military presence in the city. source: Our Campaign
570 CY
570-579 CY: The Slave Lords rise to power in the central Pomarj. In 579 CY, they are defeated by the Invincibles Guild of Obsidian Bay source: LV Campaign & A1-A4 The Slave Lords
580 CY
CY 583: Greyhawk Wars begin. Turrosh Mak launches major offensive to destroy Obsidian Bay, but the city's heroic defenders break his attack at the epic Battle of Waterton Meadows. source: Our Campaign
CY 584: Uneasy peace reigns on the Pomarj, but no formal truce is signed between Obsidian Bay and the Orcish Empire. source: Our Campaign
CY 587: The Army of Burning Glory, led by the arch-pyromancer Weri, leaves Highport to invade Blue. It is met at the Battle of Blue by the Obsidian Bay Expeditionary Force under the command of Field General Stephan Warrick. The battle -- which saw representatives from the Orcslayers, Rallymen and Blackrazor Guilds fight valiantly -- ended in a draw. The archmage was slain by the Blackrazors in one of the minor engagements leading up to the main battle. source: Our Campaign
Good-month, CY 587: A conspiracy between the Dark Circle (led by members of the disbanded Professionals Guild), the Orcish Empire, and the Scarlet Brotherhood succeeds in infiltrating Obsidian Bay and paralyzing its defenses. The city is falls, and the government and much of its citizens flee to neighboring Blue. source: Our Campaign
The Blackrazor Guild unwittingly free seven Sueluoise archmages who'd been trapped in the Twisted Forest for centuries. These mages assault Obsidian Bay during its fall, and force the legendary Obsidian Tower to teleport itself to a safer -- and unknown -- locale. source: Our Campaign
Coldeven, CY 588: Led by Kalib Ironfist, the Blackrazor Guild succeeds in finding and awakening the sleeping hero-god Krovis, who prophesy said would raise again to aid the forces of good when they were about to be overwhelmed by evil. He joins Obsidian Bay's leaders in Blue, and overseas a war plan that reclaims much of the eastern Pomarj from the humanoid hordes. source: Our Campaign
Reaping, CY 588: A planar portal leading to the Abyss opens in Obsidian Bay, allowing demonic hordes -- led by the infamous Blood Lord of the Plains of Chaos -- to invade the city. This drives all of the humanoids from the city, as well as the few citizens who'd been trapped during the city's initial fall. The portal is located in the Blackrazor Guild's basement. source: Our Campaign
Summer, CY 588: An army lead by Krovis begins marking toward Obsidian Bay. Meanwhile, teams of adventurers from the Blackrazor Guild, Starfire Guild and Demonbane Guild (later discovered to bea cover identity for the Knights of the Iron Nation) are sent to the Plains of Chaos on a mission to destroy the Abyssal portal located there. The portal, an integral part of the Blood Lord's awful citadel known as the Cyst, is destroyed by the Blackrazors. At the moment of the portal's destruction, the demons are banished from Obsidian Bay, and the city lies open, ready to be retaken. source: Our Campaign
Summer, 588 CY: Obsidian Bay's Army of Liberation destroys the disorganized humanoid forces that had taken refuge in the plains surrounding their home city, and quickly moves to re-occupy it. The city's rightful government returns, as does much of its exiled population. The War of Exile is concluded.
Fall 588 CY: During the newly created Festival of Liberation, the Lord Mayor announces the formation of the ÒDomain of Obsiidan BayÓ a realm stretching north from the city to the Drachensgrabs and east to Blue. A state of unyielding, perpetual war against the Orcish Empire is declared. Free land is offered to any citizen who can hold a piece of Pomarjian real estate for five years.
Winter 588-589 CY: The Army of Obsidian Bay -- as well as the city's three Knightly Orders -- successfully fends off attack after attack by humanoid tribes. Realizing that his forces are being wasted battering the Free City, Mak apparently orders his forces to draw back from the border
Summer 589 CY: Hextorites re-occupy the Hell's Reach Fortress and raiding caravan traffic between Blue and Obsidian Bay, The Blackrazors smash the outpost before it could grow too powerful and succeed in its attempt to summon a fiendish ally.
Fall 589 CY: Construction begins on Obsidian Bay's Outer Wall. Work also begins on new Army barracks and a military academy.
590 CY
590 CY: A new breed of orcish raider appears. Experienced, trained in the art of war, and wielding not-insignificant magic, these attackers succeed smashing several border settlements before being turned back by the combined efforts of the Knights of the Sword and Knights of the Fist. Similar border skirmishes continue throughout the year, with the Knights of the Fist, the Orcslayers, and the more radical of Obsidian Bay's guilds launching numerous forays against the Orcish Empire.
Summer 590 CY: News reaches Obsidian Bay of a new force amassing a humanoid force northwest of Highport. A battle group of Blackrazors, Orcslayers and Rallymen attack the humanoids, which have massed around a large fortress. Street rumors speculate that this may be another Hextorite outpost.
Sunsebb 590 CY: Kala -- one of seven Suel archmages freed from the Twisted Forest -- is slain by the Blackrazor Guild in the Horns of Medusa beneath Obsidian Bay.
Planting 591 CY: The Outer Wall of Obsidian Bay is finished and two new districts, the Shield District and the Adventurers Quarter, are christened by the Lord Mayor.