Difference between revisions of "The Devil-Haunted World"

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(The Saga)
(Experience & Loot)
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==Experience & Loot==
 
==Experience & Loot==
Encounter #1: Chains and Barbs EL 14
 
 
 
XP:
 
XP:
* 14th level characters: 875
+
* 14th level characters: 3,238
* 15th level charcters: 281
+
* 15th level charcters: 2,156
 
+
Treasure
+
 
+
800 pp
+
700 pp
+
jet (90 gp)
+
blue sapphire (1300 gp)
+
jade (110 gp)
+
 
+
Cold iron longsword, masterwork (330 gp)
+
Potion/Oil: Cure light wounds (potion) (50 gp)
+
Wand: Mirror image (4500 gp) CL4, (20 charges)
+
Potion/Oil: Bull’s strength (potion) (300 gp)
+
 
+
6 suits of masterwork half-plate
+
6 masterwork large steel shields,
+
6 cold iron flail +1
+
6 lt. crossbows
+
6 iron mask (+1 Will saves, Doom 1x: One subject takes -2 on attack rolls, saves, and checks.)
+
 
+
Encounter #2: On the First Level of Hell (EL 17)
+
 
+
XP:
+
* 14th level characters: 2,363
+
* 15th level characters: 1,875
+
 
+
Treasure
+
6,100 gp (stamped in Sigil)
+
 
+
Wondrous Item: Stone salve (4000 gp)
+
Ring of Energy resistance, minor (12000 gp)
+
Staff of Illumination
+
Wondrous Item: Cloak of displacement, minor (24000 gp)
+
+3 Holy Sling (18300 gp)
+
Wondrous Item: Carpet of flying, 5 ft. by 5 ft.
+
  
Half-plate +2 of Darksoul Protection
+
Treasure:
Cold Iron Heavy Flail +2 of Strength Sapping (DC 15 save or become exhausted)
+
:800 pp
Greater Iron Mask (+2 Will saves, Doom 2x: One subject takes -2 on attack rolls, saves, and checks.)
+
:700 pp
 +
:6,100 gp (stamped in Sigil)
 +
:jet (90 gp)
 +
:blue sapphire (1300 gp)
 +
:jade (110 gp)
 +
:Cold iron longsword, masterwork (330 gp)
 +
:Potion/Oil: Cure light wounds (potion) (50 gp)
 +
:Wand: Mirror image (4500 gp) CL4, (20 charges)
 +
:Potion/Oil: Bull’s strength (potion) (300 gp)
 +
:6 suits of masterwork half-plate
 +
:6 masterwork large steel shields,
 +
:6 cold iron flail +1
 +
:6 lt. crossbows
 +
:6 iron mask (+1 Will saves, Doom 1x: One subject takes -2 on attack rolls, saves, and checks.)
 +
:Wondrous Item: Stone salve (4000 gp)
 +
:Ring of Energy resistance fire, minor (12000 gp)
 +
:Staff of Illumination
 +
:Wondrous Item: Cloak of displacement, minor (24000 gp)
 +
:+3 Holy Sling (18300 gp)
 +
:Wondrous Item: Carpet of flying, 5 ft. by 5 ft.
 +
:Half-plate +2 of Darksoul Protection (half damage from holy damage type)
 +
:Cold Iron Heavy Flail +2 of Strength Sapping (DC 15 save or become exhausted)
 +
:Greater Iron Mask (+2 Will saves, Doom 2x: One subject takes -2 on attack rolls, saves, and checks.)

Revision as of 05:42, 5 August 2008

About the Saga

When a pillar of fire erupts from the Ruins of Hextorite Shrine and the Heironians can't enter, it's up to the Blackrazors to save the city.

Timeframe

Cast of Characters

  • Melchoir, (L15) Bard 9 / Virtuoso 6
  • Rex, (L14) Fighter 14
  • Ellington, (L15) Cleric 15
  • Heydrich, (L14) Fighter 6 / Ranger 3 / Rouge 3 / Highland Stalker 2

Notable Quotes

No quotes are available.

What Has Come Before

Adventure summary

The Saga

Month Day, 592

Fire in the Sky

body text

Into the Shrine

body text

Blackrazors; Preparations?

body text

Experience & Loot

XP:

  • 14th level characters: 3,238
  • 15th level charcters: 2,156

Treasure:

800 pp
700 pp
6,100 gp (stamped in Sigil)
jet (90 gp)
blue sapphire (1300 gp)
jade (110 gp)
Cold iron longsword, masterwork (330 gp)
Potion/Oil: Cure light wounds (potion) (50 gp)
Wand: Mirror image (4500 gp) CL4, (20 charges)
Potion/Oil: Bull’s strength (potion) (300 gp)
6 suits of masterwork half-plate
6 masterwork large steel shields,
6 cold iron flail +1
6 lt. crossbows
6 iron mask (+1 Will saves, Doom 1x: One subject takes -2 on attack rolls, saves, and checks.)
Wondrous Item: Stone salve (4000 gp)
Ring of Energy resistance fire, minor (12000 gp)
Staff of Illumination
Wondrous Item: Cloak of displacement, minor (24000 gp)
+3 Holy Sling (18300 gp)
Wondrous Item: Carpet of flying, 5 ft. by 5 ft.
Half-plate +2 of Darksoul Protection (half damage from holy damage type)
Cold Iron Heavy Flail +2 of Strength Sapping (DC 15 save or become exhausted)
Greater Iron Mask (+2 Will saves, Doom 2x: One subject takes -2 on attack rolls, saves, and checks.)