When Gnomes Become Monsters

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About the Saga

Laertes and Thrax try their hand at shopping in Sigil, only to be attacked by gnomes.

Timeframe

Cast of Characters

  • Thrax, serpent of storms, dragonborn wizard
  • Laertes, Half-elf Cleric of Erathis and Melora

Notable Quotes

No quotes are available.

What Has Come Before

The heroes rest at an efreeti bizarre, then use lava tubes to find the source of the disturbances.

The Saga

Fireseek 7, CY 592

A cp tour of Sigil

Zilanderan informs the party about Sigil: Sigil is a doughnut on the top of an infinitely tall spire (like Galactus holding a bagel). People from every plane can appear on Sigil, but no gods can appear here other than the Lady of Pain. Sigil constantly changes, we’ll need a map. There are several groups that can guide us around the city including light boys (good), Touts (guides, not so good), and sadan chairs (taxies).

Stay out of the hive, other wards should still be watchful. Rules of our plane may not apply, all welcome on Sigil. Harmoniums are sort of police, but hold to their own laws and wills (though stay in favor with the lady of pain).

Ask about next adventuring plane. Zil explaines that Jith Vendhzar, master of the Obsidian House, has been researching the lost port keys. OB house has a few keys, they know where most go, except for three. Will send us to one of these: Steel tube with un-melting ice, a ornate rendering of a windmill, and a set of bronze rings. The environments should be safe, but it’s unknown what will actually be on the plane. Jith may be able to give us more information before we go. Party welcome to attempt to find something in the city. Several places include the Illuminatries Society (high $$), Wandering Wizard (magic shop), School of magic unpleasantness (name says it all), Broken cobblestone (specializes in one time travel magics).

Leave Zil and venture into the city. After being accosted by a potential Tout, attempt to head to the bazaar. As they move on, attacked by sooty lizards. The lizards steal a pouch from Thrax, and Leartes holy symbol. Thrax puts both the lizards to sleep, only to be attacked by gnomes with crossbows. Fight the gnomes and lizards for a few levels. As combat turns for the worse, Burris, the would-be tout, comes to the party’s rescue. Party grabs a felled gnome’s pouch, and heads off away from the scene of the crime. Burris informs the party of the phase gnome’s and their concortium. Warns we may now be on their list.

Pouch has a dull grey sheaned orb, 35g, 31s, 43c. He takes us to Imels Happy Tongue for a quick rest. Find the orb is an Orb of Inevitable Continuance (as per phb). Discuss with Burris about where to buy ritual components. He suggests Wandering Wizard. Jathan, the wandering wizard, runs the store. He tries to sell us spells, but they are in some sort of foren magical formula. Did find some spells which we could purchase. Asked about port keys. Tells us of spell keys, which are required to cast spells on some planes. Depends on the plane which spells would be affected.

Experience & Loot

250 xp each.