Alimder Stormcaller

From The Griffin's Crier
Revision as of 16:40, 18 May 2008 by NukeHavoc (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Overview

A flashy swordsman, Alimder Stormcaller is on the path to becoming a dualist. He favors no armor and lightening fast attacks, fighting completely defensively in order to frustrate his enemy into an all-out attack.

Organizations

Statblock

Alimder Stormcaller Male Human Ftr4/Rog1; CR 5; Medium Humanoid (Human); HD 1d6+4d10+10; hp 40; Init +3; Spd 30 ft/x4; AC 16 (+2 armor, +3 dex, +1 natural), touch 13, flat-footed 13; Base Atk/Grapple +4/+5; Full Atk +8 shocking burst (1d6+3;18-20/x2, Rapier); SA&SQ Sneak Attack, Trapfinding(Ex); AL CG; SV Fort +6, Ref +6, Will +1; Str 12(+1), Dex 16(+3), Con 14(+2), Int 12(+1), Wis 11(+0), Cha 12(+1); Skills: Balance +8, Bluff +4, Climb +5, Escape Artist +5, Intimidate +5, Jump +8, Knowledge (local) +5, Listen +2, Perform (Dance) +6, Ride +5, Search +2, Sense Motive +5, Sleight of Hand +5, Spot +5, Tumble +10. Feats: Dodge, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (Rapier), Weapon Specialization (Rapier). Equipment: Rapier +1, shocking burst, Ring of Protection +2, Amulet of Natural Armor +1

Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment. Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.