Grey Renders Guild

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The Grey Renders are union of necessity between about a half dozen smaller guilds and cults from within Highport, consisting of humans only, which was founded to protect the interests of the humans within that city and the surrounding area.

Overview

The Grey Renders are union of necessity between about a half dozen smaller guilds and cults from within Highport, consisting of humans only, which was founded to protect the interests of the humans within that city and the surrounding area.

The guild is very factionalized, but the various groups cooperate somewhat, and rivalries haven't erupted in violence for fear of retaliation from the guild's founders (a small council called the Hierarchs, led by the most powerful, call the Primarch)

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Statblocks

Grey Render Level 1

Grey Render Level 1 (Ftr1), Medium Humanoid; CR 1; HD 1d10+2; hp 12; Init +1; Spd 20 ft/x3; AC 17 (+6 armor, +1 dex), touch 11, flat-footed 16 (Banded Mail) Base Atk/Grapple +1/+4; Full Atk +5 One-handed (1d10+3;19-20/x2, Bastard Sword(exotic)), +4 Two-handed (1d10+4;20/x3, Halberd), +2 Two-handed (1d8;19-20/x2, Light Crossbow), +4 One-handed (1d4+3;19-20/x2, Dagger); AL NE; SV Fort +4, Ref +1, Will +0; Str 16(+3), Dex 12(+1), Con 15(+2), Int 10(+0), Wis 10(+0), Cha 10(+0); Skills: Intimidate +4, Listen +2, Spot +2. Feats: Exotic Weapon Proficiency(Bastard Sword(exotic)), Power Attack, Weapon Focus(Bastard Sword(exotic)); Equipment: Bastard sword, halberd, light crossbow, dagger, banded mail armor

Grey Render Level 2

Grey Render Level 2 (Ftr2), Medium Humanoid; CR 2; HD 2d10+4; hp 21; Init +1; Spd 20 ft/x3; AC 17 (+6 armor, +1 dex), touch 11, flat-footed 16 (Masterwork Banded Mail) Base Atk/Grapple +2/+5; Full Atk +7 One-handed (1d10+3;19-20/x2, Masterwork bastard sword(exotic)), +5 Two-handed (1d10+4;20/x3, Halberd), +3 Two-handed (1d8;19-20/x2, Light Crossbow), +5 One-handed (1d4+3;19-20/x2, Dagger); AL NE; SV Fort +5, Ref +1, Will +0; Str 16(+3), Dex 12(+1), Con 15(+2), Int 10(+0), Wis 10(+0), Cha 10(+0); Skills: Climb -1, Intimidate +5, Jump -7, Listen +2, Spot +2. Feats: Exotic Weapon Proficiency(Bastard Sword(exotic)), Power Attack, Weapon Focus(Bastard Sword(exotic)), Dirty Fighting; Equipment: Masterwork bastard sword, halberd, light crossbow, dagger, masterwork banded mail armor

Grey Render Level 3

Grey Render Level 3 (Ftr3), Medium Humanoid; CR 3; HD 3d10+6; hp 30; Init +1; Spd 20 ft/x3; AC 17 (+6 armor, +1 dex), touch 11, flat-footed 16 (Banded Mail); Base Atk/Grapple +3/+6; Full Atk +8 One-handed (1d10+4;19-20/x2, +1 Bastard Sword(exotic)), +6 Two-handed (1d10+4;20/x3, Halberd), +4 Two-handed (1d8;19-20/x2, Light Crossbow), +6 One-handed (1d4+3;19-20/x2, Dagger); AL NE; SV Fort +5, Ref +2, Will +1; Str 16(+3), Dex 12(+1), Con 15(+2), Int 10(+0), Wis 10(+0), Cha 10(+0); Skills: Climb +0, Intimidate +6, Jump -6, Listen +2, Spot +2. Feats: Exotic Weapon Proficiency(Bastard Sword(exotic)), Power Attack, Cleave, Weapon Focus(Bastard Sword(exotic)), Dirty Fighting; Equipment: +1 bastard sword, halberd, light crossbow, dagger, masterwork banded mail armor

Grey Render Level 4

Grey Render Level 4 (Ftr4), HD 4d10+12; hp 43; Init +1; Spd 20 ft/x3; AC 18 (+7 armor, +1 dex), touch 11, flat-footed 17 (+1 Banded Mail) Base Atk/Grapple +4/+7; Full Atk +9 One-handed (1d10+6;19-20/x2, +1 Bastard Sword(exotic)), +7 Two-handed (1d10+4;20/x3, Halberd), +6 Two-handed (1d8+1;19-20/x2, Light Crossbow), +7 One-handed (1d4+3;19-20/x2, Dagger); AL NE; SV Fort +7, Ref +2, Will +1; Str 16(+3), Dex 12(+1), Con 16(+3), Int 10(+0), Wis 10(+0), Cha 10(+0); Skills: Climb +1, Intimidate +6, Jump -6, Listen +3, Spot +2. Feats: Exotic Weapon Proficiency(Bastard Sword(exotic)), Power Attack, Cleave, Weapon Focus(Bastard Sword(exotic)), Weapon Specialization(Bastard Sword(exotic)), Dirty Fighting; Equipment: +1 bastard sword, halberd, light crossbow, dagger, +1 banded mail armor


Greycloak Level 1

Greycloak Level 1 (Rog1), Medium Humanoid; CR 1; HD 1d6+1; hp 7; Init +6; Spd 30 ft/x4; AC 14 (+2 armor, +2 dex), touch 12, flat-footed 12 (Leather Armor) Base Atk/Grapple +0/+1; Full Atk +1 One-handed (1d6+1;19-20/x2, Short Sword), +1 One-handed (1d4+1;19-20/x2, Dagger), +2 One-handed (1d4;19-20/x2, Hand Crossbow); AL NE; SV Fort +1, Ref +4, Will +0; Str 12(+1), Dex 15(+2), Con 12(+1), Int 14(+2), Wis 10(+0), Cha 12(+1); Skills: Appraise +4, Balance +4, Bluff +3, Climb +3, Decipher Script +4, Disable Device +7, Escape Artist +4, Gather Information +3, Hide +5, Jump +3, Knowledge (local) +4, Listen +3, Move Silently +5, Open Lock +7, Search +5, Sense Motive +2, Sleight of Hand +5, Spot +3. Feats: Improved Initiative, Nimble Fingers; Equipment: Short sword, dagger, hand crossbow, leather armor

Greycloak Level 2

Greycloak Level 2 (Rog2), Medium Humanoid; CR 2; Medium Humanoid; CR 2; HD 2d6+2; hp 12; Init +6; Spd 30 ft/x4; AC 15 (+3 armor, +2 dex), touch 12, flat-footed 13 (Masterwork Studded Leather) Base Atk/Grapple +1/+2; Full Atk +3 One-handed (1d6+1;19-20/x2, Masterwork short sword), +2 One-handed (1d4+1;19-20/x2, Dagger), +3 One-handed (1d4;19-20/x2, Hand Crossbow); AL NE; SV Fort +1, Ref +5, Will +0; Str 12(+1), Dex 15(+2), Con 12(+1), Int 14(+2), Wis 10(+0), Cha 12(+1); Skills: Appraise +4, Balance +4, Bluff +4, Climb +4, Decipher Script +4, Disable Device +8, Escape Artist +5, Gather Information +3, Hide +6, Jump +3, Knowledge (local) +4, Listen +4, Move Silently +6, Open Lock +8, Search +6, Sense Motive +2, Sleight of Hand +6, Spot +4. Feats: Improved Initiative, Nimble Fingers; Equipment: Masterwork short sword, dagger, hand crossbow, masterwork studded leather armor

Greycloak Level 3

Greycloak Level 3 (Rog3), Medium Humanoid; CR 3; HD 3d6+3; hp 17; Init +6; Spd 30 ft/x4; AC 16 (+4 armor, +2 dex), touch 12, flat-footed 14 (+1 Studded Leather); Base Atk/Grapple +2/+3; Full Atk +4 One-handed (1d6+1;19-20/x2, Masterwork short sword), +3 One-handed (1d4+1;19-20/x2, Dagger), +4 One-handed (1d4;19-20/x2, Hand Crossbow); AL NE; SV Fort +2, Ref +5, Will +1; Str 12(+1), Dex 15(+2), Con 12(+1), Int 14(+2), Wis 10(+0), Cha 12(+1); Skills: Appraise +4, Balance +5, Bluff +4, Climb +4, Decipher Script +5, Disable Device +9, Escape Artist +5, Gather Information +4, Hide +9, Jump +4, Knowledge (local) +5, Listen +5, Move Silently +9, Open Lock +8, Search +6, Sense Motive +3, Sleight of Hand +6, Spot +5. Feats: Improved Initiative, Nimble Fingers, Stealthy; Equipment: Masterwork short sword, dagger, hand crossbow, +1 studded leather armor

Greycloak Level 4

Greycloak Level 4 (Rog4), Medium Humanoid; CR 4; HD 4d6+4; hp 22; Init +7; Spd 30 ft/x4; AC 17 (+4 armor, +3 dex), touch 13, flat-footed 17 (+1 Studded Leather) Base Atk/Grapple +3/+4; Full Atk +5 One-handed (1d6+2;19-20/x2, +1 Short Sword), +5 One-handed (1d4+2;19-20/x2, +1 Dagger), +6 One-handed (1d4;19-20/x2, Hand Crossbow); AL NE; SV Fort +2, Ref +7, Will +1; Str 12(+1), Dex 16(+3), Con 12(+1), Int 14(+2), Wis 10(+0), Cha 12(+1); Skills: Appraise +4, Balance +6, Bluff +4, Climb +4, Decipher Script +5, Diplomacy +3, Disable Device +10, Escape Artist +7, Gather Information +5, Hide +11, Jump +4, Knowledge (local) +5, Listen +5, Move Silently +11, Open Lock +10, Search +7, Sense Motive +3, Sleight of Hand +8, Spot +6. Feats: Improved Initiative, Nimble Fingers, Stealthy; Equipment: +1 short sword, dagger, hand crossbow, +1 studded leather armor