Difference between revisions of "Saltmarsh Chapter 6: Bad Luck"

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(Created page with "Category:Sagas Category:Saltmarsh Campaign Sagas ==About the Saga== ===Timeframe=== * Campaign Date: , CY 516 * Real World Date: December 1, 2019 * Saltmarsh Cam...")
 
m (Hardcorhobbs moved page Saltmarsh Chapter 6: Gimble's Folly to Saltmarsh Chapter 6: Bad Luck: Matching Ken's titles)
 
(5 intermediate revisions by the same user not shown)
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===Timeframe===  
 
===Timeframe===  
* Campaign Date: , CY 516
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* Campaign Date: , CY 575
 
* Real World Date: December 1, 2019
 
* Real World Date: December 1, 2019
 
* [[Saltmarsh Campaign Sagas|Read other Saltmarsh Campaign Sagas]]  
 
* [[Saltmarsh Campaign Sagas|Read other Saltmarsh Campaign Sagas]]  
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* [[Gurney Felleren]] aka '[[Grill]]' (Tom): Male [[human]] [[barbarian]] a rough-and-tumble human male sailor inclined to solve problems with his fists.
 
* [[Gurney Felleren]] aka '[[Grill]]' (Tom): Male [[human]] [[barbarian]] a rough-and-tumble human male sailor inclined to solve problems with his fists.
 
* [[Mather Thornley]] (Nate): Male Human [[Fighter]] ([[Pirate]])
 
* [[Mather Thornley]] (Nate): Male Human [[Fighter]] ([[Pirate]])
* [[Telek Zan'Ker]] (hardcorhobbs): Male human [[wizard]] of [[Suel]] decent, who has the telltale signs of nobility.
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* [[Telek Zan'Ker]] ([[hardcorhobbs]]): Male human [[wizard]] of [[Suel]] decent, who has the telltale signs of nobility.
Pheonax Raddlow (Nate): the male human [[rogue]] (criminal) with aspirations of arcane tricksterdom.
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* [[Pheonax Raddlow]] (Nate): the male human [[rogue]] (criminal) with aspirations of arcane tricksterdom.
Ristel Vrinn (Tom): male [[drow]] [[druid]]. Given that the surface world has rarely, if ever, seen his kind, he masquerades as an "[[Amedio]] elf".
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* [[Ristel Vrinn]] (Tom): male [[drow]] [[druid]]. Given that the surface world has rarely, if ever, seen his kind, he masquerades as an "[[Amedio]] elf".
  
 
===Notable Quotes===  
 
===Notable Quotes===  
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===What Has Come Before===  
 
===What Has Come Before===  
Back from a trip to an "abandoned" mansion, the crew makes it's way back to [[Saltmarsh]] to sell off the loot they acquired and re-supply.  
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Back from a trip to an "abandoned" mansion, the crew makes it's way back to [[Saltmarsh]] to sell off the loot they acquired and re-supply.
  
 
==The Saga==
 
==The Saga==
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Crew returns from their adventures with a bunch of loot they acquired from the "abandoned" Manson, as well as the body of [[Gimble Timbers]] preserved in a cask of brandy.
  
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While trying to sell their goods, they run into a wizard named Telek perusing the shop. He notices some of the gear and makes a deal to decipher the writings on transmutation as well as the secret of the [[Philosophers Stone]]. Crew agrees and Telek joins up. As they talk Grill and Mather decide to re-name the ship [[Gimble's Folly]] after their fallen comrade.
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Crew takes up a new job to escort a transport ship. Ship is very slow. Run into trouble in the form of <sea creatures>. Crew struggles with the battle, but is able to defeat the ambush.
 +
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Head back to port. Celebrate victory by doing a shot from Gimble’s Cask. [[Gimble Shots]] are born. Refill cask with fresh Brandy. Sell off rest of goods to [[Winston's]]. Secure a 50% buy back rate for future business.
 +
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Telek, after doing a lot of reading and studying, decides to attune to the Philosophers Stone. Starts to feel very lucky, like he can definitely solve this mystery.
  
 
==Experience==
 
==Experience==

Latest revision as of 09:50, 24 February 2020

About the Saga

Timeframe

Cast of Characters

Notable Quotes

N/A

What Has Come Before

Back from a trip to an "abandoned" mansion, the crew makes it's way back to Saltmarsh to sell off the loot they acquired and re-supply.

The Saga

Crew returns from their adventures with a bunch of loot they acquired from the "abandoned" Manson, as well as the body of Gimble Timbers preserved in a cask of brandy.

While trying to sell their goods, they run into a wizard named Telek perusing the shop. He notices some of the gear and makes a deal to decipher the writings on transmutation as well as the secret of the Philosophers Stone. Crew agrees and Telek joins up. As they talk Grill and Mather decide to re-name the ship Gimble's Folly after their fallen comrade.

Crew takes up a new job to escort a transport ship. Ship is very slow. Run into trouble in the form of <sea creatures>. Crew struggles with the battle, but is able to defeat the ambush.

Head back to port. Celebrate victory by doing a shot from Gimble’s Cask. Gimble Shots are born. Refill cask with fresh Brandy. Sell off rest of goods to Winston's. Secure a 50% buy back rate for future business.

Telek, after doing a lot of reading and studying, decides to attune to the Philosophers Stone. Starts to feel very lucky, like he can definitely solve this mystery.

Experience

Resources