Difference between revisions of "The Borderlands Primer"
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* [[Firebeard Trading Company]] (Location 10): Run by [[Rigrim Firebeard]], a dwarven trader with ties to the dwarven clans throughout the Yeomanry. | * [[Firebeard Trading Company]] (Location 10): Run by [[Rigrim Firebeard]], a dwarven trader with ties to the dwarven clans throughout the Yeomanry. | ||
* [[Kendall Keep Guild House]] (Location 16): A two-story building that serves as a home away from home for merchants, crafters, artisans, and other members of the region's various guilds. | * [[Kendall Keep Guild House]] (Location 16): A two-story building that serves as a home away from home for merchants, crafters, artisans, and other members of the region's various guilds. | ||
− | * [[Kendall Keep Chapel]] (Location 17): Kendall Keep's chapel is dedicated to St. Cuthbert and run by Billet [[Abercrombie Neld]] | + | * [[Kendall Keep Chapel]] (Location 17): Kendall Keep's chapel is dedicated to St. Cuthbert and run by Billet [[Abercrombie Neld]]. |
=Maps= | =Maps= |
Revision as of 12:23, 9 October 2016
The primer for The Borderlands Campaign.
Contents
People
Major NPCs
- Lord Macsen Wledig: Male human fighter. Lord of Kendall Keep and the driving force behind its construction.
Minor NPCs
- Sabine: Female human fighter. The Gatekeeper of the Keep, she's also known as Sabine the Older (to distinguish her from her daughter, Sabine the Younger, a three-year-old often seen running around the keep's courtyard.
- Reginald Bynoth: Male human fighter. Guard captain of one of the caravans that regularly visits the keep. He's considering giving up the business since his disastrous last run, which saw most of his guards killed. He's currently recruiting new guards at Kendall Keep.
Magic
Monsters
Places
- Kendall Keep: A small fortress on the uncivilized, western frontier of the Yeomanry.
Sites
- Caves of Chaos: Located several miles away from Kendall Keep, the Caves are located in a box canyon, and are home to several large tribes and clans of humanoids.
Businesses
- People's Bank (Location 11): The keep's official money changer and bank of record.
- Green Man Inn: (Location 14) A two-story inn (the first floor is stone; the second floor is wood, with a watched roof. Popular with merchants and travelers and run by a congenial old man named Beasely.
- One-Eyed Cat Tavern (Location 15): Also run by Beasely and his family.
- Broken Key (Location 10a): The Broken Key is the keep's locksmith, a male stoutfoot halfling named Mouse. He also dabbles in money changing.
- Fryda's Provisions (Location 9): A general store of sorts that sells a variety of common goods (rope, lanterns, spikes, hammers, etc.).
- Firebeard Trading Company (Location 10): Run by Rigrim Firebeard, a dwarven trader with ties to the dwarven clans throughout the Yeomanry.
- Kendall Keep Guild House (Location 16): A two-story building that serves as a home away from home for merchants, crafters, artisans, and other members of the region's various guilds.
- Kendall Keep Chapel (Location 17): Kendall Keep's chapel is dedicated to St. Cuthbert and run by Billet Abercrombie Neld.