Turrosh Mak
The brutal half-orc ruler of the Orcish Empire of the Pomarj and sworn enemy of civilization on the Pomarj.
Contents
Overview
- Class(es): Unknown
- Sex: Male
- Race: Half-Orc
- God: None
- Alignment: Lawful Evil
- Status: Dead
- City: Stoneheim
- Country: Orcish Empire
An unattractive half-orc assassin originally known as Theg Narlot. He first rose to power as one of the original nine Slave Lords. These slavers terrorized the Pomarj for years until they were finally defeated by the Invincibles Guild.
Narlot survived and started gathering Orc tribes. There he gained power, but only slowly. It wasn’t until the Greyhawk Wars that he got his opportunity. Now going by the name Turrosh Mak, he was able to sway a majority of the humanoid tribes, the pirates of Highport, and several other humanoid settlements to his side. He conquered across up and down the [[Wild Coast, and across the Pomarj creating his Orcish Empire. He was only held back by the various adventuring guilds of Obsidian Bay. The war ended, and Mak solidified his Empire.
Over the years he terrorized the remaining free cities of the Pomarj. On Wealsun 16, 592 he made a large push against Obsidian Bay. He unleashed the Horror of Stoneheim, destroying Stoneheim and it’s lords who were trying to assassinate Mak. Then he joined his army who had burrowed underground to Waterton. As his armies destroyed the vital water source to Obsidian bay, but Lord Tänévir Calywyn and a strike force of adventurers arrived too late to stop Mak’s plan.
They did however bring an end to Turrosh Mak, killing the brutal despot in open combat.
Organizations
- Slave Lords: Mak was one of the original nine lords who terrorized the Pomarj.
Statblock
Turrosh Mak
- Male Half-Orc Bbn6/Brd11/BatH4; CR 21; Medium Humanoid (orc); Counts as 15th level bard.
Stats, Abilities & Qualities
- HD 11d6+3d8+6d12+20; hp 191 (233 when raging); Init +3; Spd 30 ft/x4;
- AC 29 (+8 armor, +3 dex, +4 natural, +4 deflection), touch 17, flat-footed 29; AC 27 when raging.
- SR 0; AL CE; SV Fort +12, Ref +13, Will +13 (Will +15 when raging); Str 22(+6), Dex 16(+3), Con 12(+1), Int 14(+2), Wis 12(+1), Cha 20(+5);
Skills, Feats, Racial Abilities
- Skills: Bluff +17, Climb +14, Concentration +13, Diplomacy +21, Gather Information +7, Handle Animal +10, Intimidate +23, Jump +17, Knowledge (arcana) +8, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (religion) +6, Move Silently +11, Perform (Oration) +23, Ride +9, Sense Motive +17, Tumble +12.
- Feats: Blind-Fight, Iron Will, Power Attack, Cleave , Weapon Focus (Greatsword), Disguise Spell, Ironskin Chant, Lyric Spell
Equipment
- Weapons: Vengeance of Gruumsh (Greatsword +3, humanbane, elfbane, wounding), Stormclash (Warhammer +3, thundering) Composite Shortbow +2, Silver Dagger +2
- Armor: Skin of the Stone Giant (Leather Armor +5 of Fortification, 75%), Ring of Protection +4, Amulet of Natural Armor +4
- Misc. Magic Items; Ring of Freedom of Movement, Cloak of Charisma +4, Gloves of Dexterity +4, Belt of Giant Strength +6
- The Pomarjian artifact the Skull of Olarek.