Difference between revisions of "L. Dass"
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While primarily a crafter of poisons, L. Dass also does some business as a trapmaker, usually small needle traps for locks and chests. He maintains a residence and shop in Obsidian Bay’s [[Strange Quarter]], but exact location is known to only a few. He prefers to meet people at neutral locations, typically at herbalist, folk remedy and similar shops. | While primarily a crafter of poisons, L. Dass also does some business as a trapmaker, usually small needle traps for locks and chests. He maintains a residence and shop in Obsidian Bay’s [[Strange Quarter]], but exact location is known to only a few. He prefers to meet people at neutral locations, typically at herbalist, folk remedy and similar shops. | ||
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+ | ==Locations== | ||
+ | * [[Residence of L. Dass]]: shop of the infamous poison maker, known only to a few. | ||
==Stat Block== | ==Stat Block== | ||
'''L. Dass: Male Human Exp5;''' Medium Humanoid; CR 5; HD 5d6+5; hp 23; Init +0; Spd 30 ft/x4; AC 12 (+2 armor), touch 10, flat-footed 12; Base Atk/Grapple +3/+3; Full Atk +4 One-handed (1d4+1;19-20/x2, +1 Dagger); AL N; SV Fort +2, Ref +1, Will +8; Str 10(+0), Dex 10(+0), Con 12(+1), Int 16(+3), Wis 15(+2), Cha 12(+1); Skills: Appraise +5, Bluff +6, Craft (poison-making) +14, Craft (trap-making) +14, Craft (alchemy) +9, Disable Device +9, Heal +8, Knowledge (nature) +10, Knowledge (poison) +11, Open Lock +8, Sense Motive +10. Feats: Iron Will, Skill Focus(Craft (poison-making), Craft (trap-making)); Equipment: padded armor +1, dagger +1 | '''L. Dass: Male Human Exp5;''' Medium Humanoid; CR 5; HD 5d6+5; hp 23; Init +0; Spd 30 ft/x4; AC 12 (+2 armor), touch 10, flat-footed 12; Base Atk/Grapple +3/+3; Full Atk +4 One-handed (1d4+1;19-20/x2, +1 Dagger); AL N; SV Fort +2, Ref +1, Will +8; Str 10(+0), Dex 10(+0), Con 12(+1), Int 16(+3), Wis 15(+2), Cha 12(+1); Skills: Appraise +5, Bluff +6, Craft (poison-making) +14, Craft (trap-making) +14, Craft (alchemy) +9, Disable Device +9, Heal +8, Knowledge (nature) +10, Knowledge (poison) +11, Open Lock +8, Sense Motive +10. Feats: Iron Will, Skill Focus(Craft (poison-making), Craft (trap-making)); Equipment: padded armor +1, dagger +1 |
Revision as of 10:28, 10 December 2014
Overview
L. Dass -- no one’s quite sure what the “L.” stands for – is a talented maker of debilitating poisons.
- Class(es): Expert 5
- Sex: Male
- Race: Human
- God: Unknown
- Alignment: Neutral
- Status: Alive
- City: Obsidian Bay
- Country: Domain of Obsidian Bay
L. Dass (Hum Exp 5) -- no one’s quite sure what the “L.” stands for – is a talented maker of debilitating poisons. His finely crafted poisons excel at causing paralysis and/or unconsciousness, and while they may cause some physical distress, they are rarely lethal.
Rumor has it that he has few moral compunctions about creating and selling such toxins – his primary reasons in crafting ones that disable rather than kill appears to be a desire to avoid undo attention by the city government, and subsequent imprison. Of the fact that he could craft such poisons should the need (or perhaps the price) arise, there is little doubt.
While primarily a crafter of poisons, L. Dass also does some business as a trapmaker, usually small needle traps for locks and chests. He maintains a residence and shop in Obsidian Bay’s Strange Quarter, but exact location is known to only a few. He prefers to meet people at neutral locations, typically at herbalist, folk remedy and similar shops.
Locations
- Residence of L. Dass: shop of the infamous poison maker, known only to a few.
Stat Block
L. Dass: Male Human Exp5; Medium Humanoid; CR 5; HD 5d6+5; hp 23; Init +0; Spd 30 ft/x4; AC 12 (+2 armor), touch 10, flat-footed 12; Base Atk/Grapple +3/+3; Full Atk +4 One-handed (1d4+1;19-20/x2, +1 Dagger); AL N; SV Fort +2, Ref +1, Will +8; Str 10(+0), Dex 10(+0), Con 12(+1), Int 16(+3), Wis 15(+2), Cha 12(+1); Skills: Appraise +5, Bluff +6, Craft (poison-making) +14, Craft (trap-making) +14, Craft (alchemy) +9, Disable Device +9, Heal +8, Knowledge (nature) +10, Knowledge (poison) +11, Open Lock +8, Sense Motive +10. Feats: Iron Will, Skill Focus(Craft (poison-making), Craft (trap-making)); Equipment: padded armor +1, dagger +1