Strongarm Guildhall

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Obsidian Bay has hundreds of street lights – most of them lit by oil, but a few

Overview

The Strongarm Guild Hall sees a steady flow of traffic throughout the day as merchants and traders come to the guild hall longing for mercenaries to protect their wares.

The guild hall consists of a large common staging area where the various Strongarm members wait to be picked for assignments. Strongarms are grouped by specialty -- caravan protection, supplemental security, etc. The hall holds some overnight quarters for members, as well as an armory. Also located on premises are small blacksmith and leatherworking shops for quick repairs of guilder equipment.

Organizations

  • Strongarm Guild: The Strongarm Guild is an association specializing in tasks where shear brute strength and size are important with little thinking involved.

Statblocks

Strongarm Guard Level 1

Strongarm Guard Level 1 (War1), Male Human, Medium Humanoid; CR 1; HD 1d8+3; hp 14; Init +0; Spd 20 ft/x4; AC 15 (+5 armor), touch 10, flat-footed 15; Base Atk/Grapple +1/+4; Full Atk +4 One-handed (1d8+3;19-20/x2, Longsword), +4 One-handed (1d4+3;19-20/x2, Dagger), +4 Two-handed (1d8+4;20/x3, Longspear), +1 Two-handed (1d8;19-20/x2, Light Crossbow); AL N; SV Fort +5, Ref +0, Will +0; Str 17(+3), Dex 10(+0), Con 16(+3), Int 10(+0), Wis 10(+0), Cha 9(-1); Skills: Intimidate +3, Listen +2, Spot +2. Feats: Improved Unarmed Strike, Toughness; Equipment: Longsword, dagger, light crossbow