Koronia Sethowen

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Koronia Sethowen leads the covert contingent of the Maidens of the Shield.

Overview

Koronia Sethowen (Ftr1/Rog3) leads the covert contingent of the Maidens of the Shield, and has been charged with leading the Maidens investigation into the Followers of the Earth Dragon.

So far she is concentrating on pleas from families whose members have been ‘brainwashed’ into following the Earth Dragon … or who entered the Temple and never exited again. She also leads small contingents of Maidens to try and prevent the worst of the Earth Dragon’s excesses, and has saved a number of individuals from particularly cruel beatings at their hands.

Organizations

  • Maidens of the Shield: The Maidens of the Shield are a newly formed group of female warriors who worship the goddess Mayaheine.

Statblock

Koronia Sethowen (Ftr1/Rog3) Medium Humanoid; CR 4; HD 3d6+1d10+4; hp 24; Init +2; Spd 30 ft/x4; AC 17 (+5 armor, +2 dex), touch 12, flat-footed 15; Base Atk/Grapple +3/+4; Full Atk +5 One-handed (1d6+2;19-20/x2, +1 Short Sword), +4 One-handed (1d4+1;19-20/x2, Dagger), +6 Two-handed (1d8+1;19-20/x2, +1 Light Crossbow), +5 One-handed (1d6+1;20/x2, Masterwork sap); AL NG; SV Fort +4, Ref +5, Will +2; Str 12(+1), Dex 14(+2), Con 12(+1), Int 14(+2), Wis 13(+1), Cha 13(+1); Skills: Balance +4, Bluff +3, Climb +3, Decipher Script +3, Diplomacy +4, Disable Device +5, Disguise +3, Escape Artist +3, Forgery +3, Gather Information +9, Handle Animal +2, Hide +6, Intimidate +3, Jump +3, Knowledge (local) +7, Listen +6, Move Silently +7, Open Lock +5, Ride +3, Search +9, Sense Motive +5, Sleight of Hand +3, Spot +8, Swim +2, Tumble +5, Use Magic Device +3, Use Rope +5. Feats: Alertness, Dodge, Mobility, Investigator. Equipment: Shortsword +1, Light Crossbow +1, Sap, Dagger, Masterwork Thieves Tools, Potion of Invisibility, Potion of Sneak (+5 Hide, Move Silently), Potion of Expeditious Retreat. Class Abilities: Trap Sense(Ex): +1 to Reflex saves and AC against traps.; Bonus Feats: You gain a bonus combat-related feat at first level, and another one at every even fighter level.; Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage.; Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 2d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment; Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. --NukeHavoc 19:54, 29 July 2007 (PDT)