Jadine Goldfire
Jadine Goldfire is the strident commander of the Church of Pelor's Order of the Sun Blade, an elite group of clerics, paladins, and adventurers dedicated to seeking out and destroying undead as well as carrying out other martial undertakings for the church.
Contents
Overview
- Class(es): Cleric 4 | Paladin 5
- Sex: Female
- Race: Half-Elf
- God: Pelor
- Alignment: Lawful Good
- Status: Alive
- City: Obsidian Bay
- Country: Domain of Obsidian Bay
Jadine Goldfire is the strident commander of the Church of Pelor's Order of the Sun Blade, an elite group of clerics, paladins, and adventurers dedicated to seeking out and destroying undead as well as carrying out other martial undertakings for the church. She grew up on the Pomarjian frontier, the daughter of a priest of Pelor named Relsin Goldfire.
Organizations
Statblock
Jadine Goldfire, Captain of the Order of the Sun (1/2 Elf Cleric 4 / Paladin 5) Female Medium Humanoid; CR 9; HD 4d8+5d10; hp 53; Init +1; Spd 20 ft/x4; AC 19 (+8 armor, +1 dex), touch 11, flat-footed 18; Base Atk/Grapple +8/+10; Full Atk +13/+8 Two-handed (1d10+5;19-20/x2, Sun Blade), +11/+6 One-handed (1d6+3;20/x2, +1 Light Mace), +11/+6 One-handed (1d6+2;20/x2, Masterwork club); AL LG; SV Fort +9, Ref +4, Will +8; Str 15(+2), Dex 12(+1), Con 10(+0), Int 13(+1), Wis 14(+2), Cha 13(+1); Skills: Concentration +9, Diplomacy +8, Handle Animal +6, Heal +8, Knowledge (arcana) +3, Knowledge (history) +2, Knowledge (nobility) +3, Knowledge (religion) +4, Knowledge (Undead) +2, Ride +8, Spellcraft +5. Feats: Power Attack, Weapon Focus(Sword, Bastard), Extra Smiting, Improved Smiting.
Racial Abilities: Low-Light Vision; Immunity to sleep effects; +2 racial bonus on saving throws against Enchantment spells or effects.; +1 racial bonus on Listen, Search, and Spot checks; +2 racial bonus on Diplomacy and Gather Information checks.; Elven Blood: can use items keyed towards elves
Class Abilities: Proficient in all armor, and all shields(except tower shields); Proficient with all simple and martial weapons.; Aura(Ex): You have a moderate aura of Good.; Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level.; Restricted Spells: cannot cast Chaotic or Evil spells.; Turn Undead(Su): Can turn undead 4 times per day. A turning check is made on 1d20+1; turning damage is equal to 2d6+7 on a successful check.; Code of Conduct: You must remain Lawful Good. You must respect legitimate authority, act with honor, help those in need, and punish those that harm or threaten innocents. You must never knowingly associate with evil characters, or those that consistently offend your moral code.; Aura of Good(Ex): You have a strong aura of Good.; Detect Evil(Sp): At will, as the spell.; Smite Evil(Su): 3 time(s) per day, you can add +1 to your attack roll; if the creature you strike is evil, you inflict an extra 5 points of damage.; Divine Grace(Su): Add +1 to all saves.; Lay on Hands(Su): As a standard action, you can heal yourself or someone else. You can cure a total of 5 points of damage per day. These points can also be used to harm undead.; Aura of Courage(Su): You are immune to fear. All allies within 10 feet of you gain a +4 morale bonus to save against fear effects.; Divine Health(Ex): You are immune to all diseases, including magical diseases such as mummy rot and lycanthropy. Spells: You can now cast spells. Your caster level is 2.; Special Mount(Sp): You can now call an especially intelligent, strong, and loyal steed to serve you.
Equipment: Sun Blade (Bastard Sword +2, DMG p. 228), Light Mace +1, Celestial Armor (+3 golden chainmail, fly 1x day, DMG p. 220), masterwork club
Domains: Sun: Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. Strength: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Cleric Spells: 0th (5): Light, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic 1st (4+1 / DC 12) Bless, Detect Undead, Protection from Evil, Remove Fear, Shield of Faith, Endure Elements* 2nd (3+1 / DC 13): Augury, Hold Person, Status, Bull’s Strength*
- Domain Spell
Paladin Spells (DC SL+2): 1st (1 / DC 12): Bless Weapon
Spoilers
No spoilers are available for this NPC.
NukeHavoc 18:50, 20 March 2007 (PDT)