Difference between revisions of "Sir Peldonius Trueshield"

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[[Category:Paladin]]
 
[[Category:Paladin]]
 
[[Category:Human]]
 
[[Category:Human]]
[[Category:Worshipper of Pelor]]
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[[Category:Worshippers of Pelor]]
 
[[Category:Obsidian Bay]]
 
[[Category:Obsidian Bay]]
 
Sir Peldonius Trueshield is the seneschal of the Temple of Pelor, an aging military leader who retains his cunning wit and excellent connections among the nobility of several countries.
 
Sir Peldonius Trueshield is the seneschal of the Temple of Pelor, an aging military leader who retains his cunning wit and excellent connections among the nobility of several countries.

Revision as of 18:01, 20 March 2007

Sir Peldonius Trueshield is the seneschal of the Temple of Pelor, an aging military leader who retains his cunning wit and excellent connections among the nobility of several countries.

Overview

Sir Peldonius Trueshield is the seneschal of the Church of Pelor, an aging military leader who retains his cunning wit and excellent connections among the nobility of several countries.

He is an older man, with a bald scalp save for a thin, closely cropped crown of silver hair. He is a stout, but not fat, man who's best years may be behind him, but home can still teach youngsters a lesson or two on the battlefield.

Growing up in Tenh as the fourth son of a lesser noble, Peldonius experienced the depravations and horrors of evil first hand, in the form of bandit raiders out of Rift Canyon, barbarian attackers from the uncivilized lands surrounding his country, and even the rare but devastating orc raids out of the realm of Iuz. He could not stand by and allow such evil to exist, and so took up with a band of adventurers seeking to drive back the barbaric night. Their adventurers eventually took them far from the land of their birth, and by his late 20s Peldonius found himself living in the frontier city of Obsidian Bay.

Always a follower of Pelor, in Obsidian Bay he found a place where he could settle down, and become more than just a roaming hammer for the church. Moreover, he found a place -- seemingly an entire city -- as opposed to evil as himself. He quickly joined the church's hierarchy in the city, and rose through its ranks as the leader of its martial forces. He also accepted a commission as a member of the city's Knights of the Shield, and helped defend the city against countless threats.

In CY 574 he became the seneschal of the church, a position he has held ever since. He is a veteran of many battles with humanoids and other monstrosities, and in his younger days he led many a Pelorite expedition into the Drachensgrab and UnderDark to battle the evils that lurked there. As he has grown older, he has taken a more administrative role in the church, training new recruits, advising the church's battle commanders and advising the Knights of the Shield. His upbringing and experience fighting in the wars, as well as his noble upbringing, has made him one of the operatives of choice for dealing with the upper echelon of Obsidian Bay as well as the nobility of lands such as the Uleks and Keoland.

His greatest regret is his split with his prized pupil Garren Longriver, a former paladin of Pelor and son of the Lord Mayor whose hatred for the humanoid eventually drove the gentle and wise teachings of Pelor from his mind. Frustrated and outraged at the refusal of Sir Peldonius and the church to declare total war on the humanoids, burning them out of every hole and hovel where they could be found, Longriver renounced his oaths and instead embraced the teachings of Pholtus. He later went on to form the Band of Pholtus, an adventuring guild based on the ultrastrict teachings of the Flanaess' other sun god.

Peldonius still hopes that age will bring Garren the wisdom needed to return him to the flock, but his optimism has faded with his own advancing years.

Organizations

  • Church of Pelor, Obsidian Bay: The light of Pelor has long fallen on the uplifted faces of Obsidian Bay’s teeming masses, providing solace for the down-trodden masses, consul for the rich and powerful, and support for the adventurous and militant.
  • Order of the Shield: One of three chivalric orders of the Knights of Obsidian Bay, dedidcated to the protection of the City of Obsidian Bay itself

Statblock

Sir Peldonius Trueshield: Male Human Ftr2/Pal9; Medium Humanoid; CR 11; HD 11d10+11; hp 71; Init +0; Spd 20 ft/x3; AC 22 (+9 armor, +3 shield), touch 10, flat-footed 22; Base Atk/Grapple +11/+13; Full Atk +16/+11/+6 One-handed (1d8+4;19-20/x2, +2 Longsword), +14/+9/+4 One-handed (1d6+3;20/x2, +1 Light Mace); AL LG; SV Fort +12, Ref +5, Will +10; Str 14(+2), Dex 10(+0), Con 13(+1), Int 10(+0), Wis 16(+3), Cha 15(+2); Skills: Climb -2, Concentration +5, Diplomacy +5, Handle Animal +11, Heal +6, Intimidate +3, Jump -9, Knowledge (nobilty) +3, Knowledge (religion) +3, Ride +12, Sense Motive +9, Swim -9. Feats: Iron Will, Mounted Combat, Ride-By Attack, Negotiator, Power Attack, Weapon Focus(Longsword), Divine Shield

Class Abilities: Proficient in all armor, and all shields (including tower shields), Proficient with all simple and martial weapons. Turn Undead(Su): Can turn undead 5 times per day. A turning check is made on 1d20+2; turning damage is equal to 2d6+8 on a successful check. Bonus Feats: You gain a bonus combat-related feat at first level, and another one at every even fighter level. Code of Conduct: You must remain Lawful Good. You must respect legitimate authority, act with honor, help those in need, and punish those that harm or threaten innocents. You must never knowingly associate with evil characters, or those that consistently offend your moral code. Aura of Good(Ex): You have a strong aura of Good. Detect Evil(Sp): At will, as the spell. Smite Evil(Su): 2 times per day, you can add +2 to your attack roll; if the creature you strike is evil, you inflict an extra 9 points of damage. Divine Grace(Su): Add +2 to all saves. Lay on Hands(Su): As a standard action, you can heal yourself or someone else. You can cure a total of 18 points of damage per day. These points can also be used to harm undead. Aura of Courage(Su): You are immune to fear. All allies within 10 feet of you gain a +4 morale bonus to save against fear effects. Divine Health(Ex): You are immune to all diseases, including magical diseases such as mummy rot and lycanthropy. Spells: You can now cast spells. Your caster level is 4. Special Mount(Sp): You can now call an especially intelligent, strong, and loyal steed to serve you. Remove Disease(Sp): You can cast remove disease 2 times per week, as the spell.

Equipment: Longsword +2, Small Steel Shield +1, Half-plate +2

Paladin Spells: 1st (2 / DC 13): Bless Weapon, Lesser Restoration; 2nd (1 / DC 14): Owl’s Wisdom