Difference between revisions of "Atisha Morningstar"
(→Statblock) |
|||
Line 24: | Line 24: | ||
* [[Orcslayers Guild]]: A guild dedicated to ending the humanoid menace on the Pomarj once and for all. | * [[Orcslayers Guild]]: A guild dedicated to ending the humanoid menace on the Pomarj once and for all. | ||
==Statblock== | ==Statblock== | ||
− | + | '''Atisha Morningstar:''' Female Human Sct13; CR 13; Medium Humanoid (human); HD 13d8; hp 20; Init +6; Spd 50 ft/x4; AC 23 (+6 armor, +4 dex, +3 natural), touch 14, flat-footed 23; Base Atk/Grapple +9/+9; Full Atk +12/+7 Two-handed (1d8+3;20/x3, +3 Longbow), +10/+5 One-handed (1d6+1;19-20/x2, +1 Short Sword), +10/+5 One-handed (1d6+1;20/x3, +1 Handaxe); SA&SQ Uncanny Dodge(Ex), Trackless Step(Ex), Evasion(Ex), Fast Movement(Ex), Camouflage(Ex) You can use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment., Hide in Plain Sight(Ex), Trapfinding(Ex), Blindsense(Ex), Skirmish(Ex), Battle Fortitude(Ex), Flawless Stride(Ex); | |
− | -- | + | SR 0; AL CG; SV Fort +6, Ref +12, Will +5; |
+ | |||
+ | Str 10(+0), Dex 18(+4), Con 10(+0), Int 12(+1), Wis 12(+1), Cha 16(+3); | ||
+ | Skills: Balance¹ +13, Climb¹ +7, Craft (Bowyer)¹ +8, Craft (Fletcher)¹ +8, Diplomacy¹ +14, Escape Artist¹ +11, Hide¹ +20, Intimidate¹ +8, Jump¹ +12, Knowledge (dungeoneering) +9, Knowledge (geography) +13, Knowledge (nature) +16, Listen¹ +9, Move Silently¹ +12, Search¹ +5, Sense Motive¹ +10, Spot¹ +8, Survival¹ +11, Swim¹ +8, Tumble +13, Use Rope¹ +10. | ||
+ | Feats: Dodge (PH 93), Mobility (PH 98), Negotiator (PH 98), Point Blank Shot (PH 98), Far Shot (PH 94), Precise Shot (PH 98), Rapid Shot (PH 99), Shot on the Run (PH 100), Track (PH 101). | ||
+ | |||
+ | '''Equipment:''' Studded Leather Armor +3, Longbow +3, Short Sword +1, Handaxe +1, Circlet of Persuassion, Amulet of Natural Armor +3, Cloak of Elvenkind | ||
+ | |||
+ | |||
+ | '''Racial Abilities:''' Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any | ||
+ | |||
+ | '''Class Abilities:''' Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to. Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. Fast Movement(Ex): Your speed increases (limited by armor and encumbrance). Camouflage(Ex) You can use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment. Hide in Plain Sight(Ex): While in any sort of natural terrain, you can use the Hide skill, even while being observed. Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. Blindsense(Ex): You have gained blindsense with a range of 30 feet. Skirmish(Ex): For any round in which you move at least 10', you gain 4d6 damage and a +3 competence bonus to AC. Battle Fortitude(Ex): You gain a +2 competence on Fortitude saves and initiative checks. Flawless Stride(Ex): You can move through any terrain that slows movement at full speed and without suffering damage or impairment. Magically manipulated areas still hamper you. |
Revision as of 12:25, 4 May 2008
The leader of the Orcslayers Guild, and a archeress of expectional skill.
Overview
- Class(es): Scout 13
- Sex: Female
- Race: Human, Oeridian/Flan
- God: None
- Alignment: Chaotic Good
- Status: Alive
- City: Obsidian Bay
- Country: Domain of Obsidian Bay
The leader of the Orcslayers Guild, and a archeress of expectional skill.
Organizations
- Orcslayers Guild: A guild dedicated to ending the humanoid menace on the Pomarj once and for all.
Statblock
Atisha Morningstar: Female Human Sct13; CR 13; Medium Humanoid (human); HD 13d8; hp 20; Init +6; Spd 50 ft/x4; AC 23 (+6 armor, +4 dex, +3 natural), touch 14, flat-footed 23; Base Atk/Grapple +9/+9; Full Atk +12/+7 Two-handed (1d8+3;20/x3, +3 Longbow), +10/+5 One-handed (1d6+1;19-20/x2, +1 Short Sword), +10/+5 One-handed (1d6+1;20/x3, +1 Handaxe); SA&SQ Uncanny Dodge(Ex), Trackless Step(Ex), Evasion(Ex), Fast Movement(Ex), Camouflage(Ex) You can use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment., Hide in Plain Sight(Ex), Trapfinding(Ex), Blindsense(Ex), Skirmish(Ex), Battle Fortitude(Ex), Flawless Stride(Ex); SR 0; AL CG; SV Fort +6, Ref +12, Will +5;
Str 10(+0), Dex 18(+4), Con 10(+0), Int 12(+1), Wis 12(+1), Cha 16(+3); Skills: Balance¹ +13, Climb¹ +7, Craft (Bowyer)¹ +8, Craft (Fletcher)¹ +8, Diplomacy¹ +14, Escape Artist¹ +11, Hide¹ +20, Intimidate¹ +8, Jump¹ +12, Knowledge (dungeoneering) +9, Knowledge (geography) +13, Knowledge (nature) +16, Listen¹ +9, Move Silently¹ +12, Search¹ +5, Sense Motive¹ +10, Spot¹ +8, Survival¹ +11, Swim¹ +8, Tumble +13, Use Rope¹ +10. Feats: Dodge (PH 93), Mobility (PH 98), Negotiator (PH 98), Point Blank Shot (PH 98), Far Shot (PH 94), Precise Shot (PH 98), Rapid Shot (PH 99), Shot on the Run (PH 100), Track (PH 101).
Equipment: Studded Leather Armor +3, Longbow +3, Short Sword +1, Handaxe +1, Circlet of Persuassion, Amulet of Natural Armor +3, Cloak of Elvenkind
Racial Abilities: Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any
Class Abilities: Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to. Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. Fast Movement(Ex): Your speed increases (limited by armor and encumbrance). Camouflage(Ex) You can use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment. Hide in Plain Sight(Ex): While in any sort of natural terrain, you can use the Hide skill, even while being observed. Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. Blindsense(Ex): You have gained blindsense with a range of 30 feet. Skirmish(Ex): For any round in which you move at least 10', you gain 4d6 damage and a +3 competence bonus to AC. Battle Fortitude(Ex): You gain a +2 competence on Fortitude saves and initiative checks. Flawless Stride(Ex): You can move through any terrain that slows movement at full speed and without suffering damage or impairment. Magically manipulated areas still hamper you.