Difference between revisions of "Domin Nightdreamer"

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'''Racial Abilities:''' +2 Dexterity, -2 Constitution. Base land speed of 30 feet. Low-Light Vision. Immunity to sleep effects. +2 racial bonus on saving throws against Enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks. Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it. Proficient with rapier, longsword, and all bows (except crossbows). Favored Class: Wizard.
 
'''Racial Abilities:''' +2 Dexterity, -2 Constitution. Base land speed of 30 feet. Low-Light Vision. Immunity to sleep effects. +2 racial bonus on saving throws against Enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks. Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it. Proficient with rapier, longsword, and all bows (except crossbows). Favored Class: Wizard.
  
''Class Abilities:'' Familiar: You have called a Pseudodragon as a magical companion. Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks). Scry on Familiar(Sp): You may scry on your familiar once per day. Illusionist: You are specialized in the school of Illusion. You can prepare one additional Illusion spell per spell level each per day. You gain a +2 bonus to Spellcraft checks to learn spells from this school. Prohibited Schools: Invocation, Necromancer
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'''Class Abilities:''' Familiar: You have called a Pseudodragon as a magical companion. Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks). Scry on Familiar(Sp): You may scry on your familiar once per day. Illusionist: You are specialized in the school of Illusion. You can prepare one additional Illusion spell per spell level each per day. You gain a +2 bonus to Spellcraft checks to learn spells from this school. Prohibited Schools: Invocation, Necromancer

Revision as of 21:09, 4 May 2008

One of the three leaders of the Orcslayers Guild, and the group's ranking mage.

Overview

One of the three leaders of the Orcslayers Guild, and the group's ranking mage. He's also the father of Thom Silverbow, a young half-elven bard who does not share his father's zeal for waging unending war against the orcish menace.

Organizations

  • Orcslayers Guild: A guild dedicated to ending the humanoid menace on the Pomarj once and for all.

Statblock

Domin Nightdreamer Male Elf(High) Wiz13; CR 13; Medium Humanoid (elf); HD 13d4; hp 39; Init +2; Spd 30 ft/x4; AC 15 (+2 dex, +3 ring of protection), touch 15, flat-footed 13; Base Atk/Grapple +6/+6; Full Atk +9/+4 One-handed (1d4+3;19-20/x2, +3 Dagger, shock), +10/+5 Two-handed (1d8+2;20/x3, +2 Longbow, flaming); SA&SQ Familiar, Alertness, Scry on Familiar(Sp), Illusionist; SR 0; AL NG; SV Fort +4, Ref +6, Will +8; Str 10(+0), Dex 15(+2), Con 11(+0), Int 20(+5), Wis 10(+0), Cha 10(+0); Skills: Concentration¹ +16, Craft (Armorsmithing)¹ +11, Craft (Weaponsmithing)¹ +10, Craft (Metalworking)¹ +8, Knowledge (arcana) +16, Knowledge (geography) +13, Knowledge (nature) +14, Knowledge (religion) +11, Knowledge (the planes) +9, Spellcraft +23, Survival¹ +4. Feats: Improved Familiar, Spell Focus (PH 100) (Illusion), Brew Potion (PH 89), Craft Magic Arms and Armor (PH 92), Craft Wondrous Item (PH 92), Forge Ring (PH 94), Scribe Scroll (PH 99)², Extend Spell (PH 94).

Spells Cantrips (6): (All) 1st (8/1): True Strike, Comprehend Langauges, Identify, Color Spray, Silent Image, Ventriloquism, Magic Weapon, Mage Armor; 2nd (7/1): Blur, Hypnotic Pattern, Invisibility, Mirror Image, Minor Image, Misdirection, Pyrontechnics; 3rd (7/1): Displacement, Invisibility Sphere, Major Image, Fly, Flame Arrow, Keen Edge, Slow, Stinking Cloud; 4th (7/1): Hallucinatory Terrain, Invisibility Greater, Rainbow Pattern, Phantasmal Killer, Shadow Conuration, Polymorphy, Dimension, Secure Shelter; 5th (7/1): False Vision, Mirage Arcana, Persistant Image, Seeming, Shadow Evocation, Overland Flight, Cloudkill; Mage's Faithful Hound; 6th (4/1): Permanent Image, Programmed Image, Shadow Walk, Veil

Equipment: +3 dagger of shock, +2 longbow of flaming, Ring of Chameleon Power, Ring of Sustenance, Gloves of Swimming and Climbing, Periapt of Health, Cloak and Boots of Elvenkind, Vest of Escape, Figurine of wondrous power (silver raven), Robe of Useful Items, Numerous scrolls and potions, typically one of each spell he knows.

Racial Abilities: +2 Dexterity, -2 Constitution. Base land speed of 30 feet. Low-Light Vision. Immunity to sleep effects. +2 racial bonus on saving throws against Enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks. Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it. Proficient with rapier, longsword, and all bows (except crossbows). Favored Class: Wizard.

Class Abilities: Familiar: You have called a Pseudodragon as a magical companion. Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks). Scry on Familiar(Sp): You may scry on your familiar once per day. Illusionist: You are specialized in the school of Illusion. You can prepare one additional Illusion spell per spell level each per day. You gain a +2 bonus to Spellcraft checks to learn spells from this school. Prohibited Schools: Invocation, Necromancer