Strange Quarter

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The Strange Quarter is home to all manner of mystical and mundane arts. It is bounded by the Mudsitters District to the north and the Wharf District to the west. Read the Obsidian Bay article for more information about the city.

Temporary Site List

As items are added to the wiki, they should be removed from this temporary list. If you tagged things right, they should then appear in the Sites list below.

  • City Cemetery: Obsidian Bay's official cemetary contains a number of mausolems and crypts belonging to the city's rich and powerful, as well as an extensive subterrean crypt containing many of the city's deceased citizens.
  • City Guard Barracks, Strange Quarter: The most arcane of the city's guard barracks, this facility has a strong cadre of battle wizards associated with it.
  • Fothma Guildhall: The fortified Guildhall protects the organizers of Fothma, otherwise known as the Friends of the Humanoid Masses, from those who do not support their crusade to convince the humanoids of the Pomarj to live peacefully.
  • Frontiersmen Guildhall: A spartan, rustic wooden building that is home to the collection of rangers and scouts who call themselves the Frontiersmen.
  • Guild of Wizardry Campus: The large campus of the Guild of Wizardry incorporates a large pentagonal building as well as several smaller outlying buildings given over to classrooms, laboratories, an residences.
  • Haunted Watchtower: The "haunted" watchtower overlooks the Obsidian Point peninsula.
  • M.E.I.: The home office for Malaclypse Enterprises Incorporated.
  • Mausolem Circle: A collection of mausolems dedicated to the city's founders and other heroes.
  • Ruins of the Obsidian Tower: The ruins of the Obsidian Tower contain several levels of dungeons, all carefully protected by powerful magic aimed at keeping intruders out ... and the denizens of those dungeons in.
  • Sacred Grove: The Sacred Grove serves as a place of worship and contemplation for those who do not believe in traditional burial.
  • Temple of Kord: The gigantic Temple of Kord doubles as a place of worship for the faithful and an outside arena for the city's public sports.
  • The Black Quill: An inn in the Strange Quarter that caters to the wizarding class.
  • The Dragon's Chicken Tavern: A popular, if strange, drinking hole in the Strange Quarter that’s frequented by adventurers, particularly those with devilish senses of humor.
  • The House of Song: An upscale adventurers inn, featuring nightly entertainment on two stages by some of the city's best bards.
  • The Prancing Manticore Inn: The Prancing Manticore is an inn located in the Strange Quarter that caters practitioners of the Art (as well as pretenders to that title).
  • The Sign of the Tome and Tankard: This is a very respectable tavern on one of the quieter streets in Obsidian Bay’s Strange Quarter.
  • The Vengeful Temple: The meeting place of Corin's Church of Vengeance.
  • Tyrant-Killers Guildhall: This small two-story building serves as the Guildhall for the Tyrant-Killers, fanatical defenders of life and liberty devoted to the teachings of the radical Tritheronite Corin.

Sites

This is a dynamic list of all the sites associated with this district/quarter. <ask format="ul"> </ask>