Alaric

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Alaric, once a herald in noble service, soon found his true calling and serves as a Paladin of Heironeous.

Overview

Organizations

  • Blackrazor Guild: Obsidian Bay's premiere guild for chaos, accidental destruction, and inadvertant heroism.

Statblock

"Alaric the Paladin of Heironeous: Male Human Ftr7/Pal3; CR 10; Medium Humanoid(human); HD 10d10+20; hp 80; Init +1; Spd 20 ft/x3; AC 24 (+10 armor, +3 shield, +1 dex), touch 11, flat-footed 23; Base Atk/Grapple +10/+13; Full Atk +16/+11 One-handed (1d8+7;19-20/x2) +2 Longsword, +14/+9 Two-handed (1d8+5;20/x3) +1 Spear, +13/+8 One-handed (1d4+3;19-20/x2) Dagger; AL LG; SV Fort +13, Ref +7, Will +6; Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 16 (+3);; Skills: Craft (Armorsmith)¹ +13, Diplomacy¹ +5, Knowledge (dungeoneering) +3, Knowledge (nobility) +1, Knowledge (religion) +3, Ride¹ +10, Sense Motive¹ +3;

Feats: Mounted Combat(PH 98), Ride-By Attack(PH 99), Spirited Charge(PH 100), Power Attack(PH 98), Cleave(PH 92), Weapon Focus(PH 102) (Longsword), Weapon Specialization(PH 102) (Longsword), Extra Smiting(CW 98), Improved Smiting(CD 82);

"Racial Abilities: × Base land speed of 30 feet. × Bonus Feat: 1st level bonus feat × Favored Class: Any

Class Abilities: × Aura of Good(Ex): You have a moderate aura of Good. × Code of Conduct: You must remain Lawful Good. You must respect legitimate authority; act with honor; help those in need; and punish those that harm or threaten innocents. You must never knowingly associate with evil characters; or those that consistently offend your moral code. × Detect Evil(Sp): At will; as the spell. × Smite Evil(Su): 3 time(s) per day; you can add +3 to your attack roll; if the creature you strike is evil; you inflict an extra 3 points of damage. × Divine Grace(Su): Add +3 to all saves. × Lay on Hands(Su): As a standard action; you can heal yourself or someone else. You can cure a total of 9 points of damage per day. These points can also be used to harm undead. × Aura of Courage(Su): You are immune to fear. All allies within 10 feet of you gain a +4 morale bonus to save against fear effects. × Divine Health(Ex): You are immune to all diseases; including magical diseases such as mummy rot and lycanthropy. "

--NukeHavoc 20:31, 11 July 2007 (PDT)