Farewell to Kings

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About the Saga

Now back in the Obsidian Bay, the heroes are greated by riots, overzealous guards, and a resurgent Rusty Axe Gang.

Timeframe

Cast of Characters

Notable Quotes

"I believe that our situation has become slightly more complex" Corash, after an arrest warrant for Gruffudd and Prug , and the rest of the party, has been threatened by the city guard.

What Has Come Before

The party recovers the lost Figurines of Wondrous Power for the merchant Aubrek from The Emperor of (now under) the Waves, as well as considerable loot that they kept for themselves (see below). They escaped the Kraken and returned to Obsidian Bay.

Loot from the Adventure

The party found the captain's log and a rotting sack with ten 100 gp rubies. A "crude" silver bracelet was found, worth 250 gp. Absalom recovers a pair of gold earnings (200 gp) and a primitive vine necklace with amythest (worth 250 gp). They also find 507 gp and 199 sp. Also, they find a exotic lizard hide armor, a heavy wooden shield (both to Absalom), Gust of Wind scroll, and a masterwork club. On the lacedon, Absalom finds 75 gp "fine" silver bracelet and a gem-studded belt worth 400 gp. There were also 3 potions of Cure Light Wounds, Potion of Blur, Potion of Sanctuary, and a Cloak of Resistance +1 (to Gurffudd). The total gold piece value of the haul is 440 gp per character.

The Saga

Harvester 9, CY 591

Fire in Obsidian Bay

Absalom buries Malius at sea before their return to civilization. Once back on dry land, the party discovers fire in the wharf of the Mudsitters' District.

They go to the Restful Hero Inn to find out the scoop. It turns out there has been rioting in the city, following fear of reinstatement of the Freesword Act. This Act proposes to draft all mercenaries not aligned with a guild to compulsory service in Obsidian Bay.

To make things worse, the Rusty Axes have returned, and wiped out a half dozen city guardsmen. The Obsidian Bay army and much of its elite Citizens Guard militia is two days to the north, fighting orcs.

Beef Jerky and Bird Poop

In order to gather some information, Largo and Absalom venture into the dangerous Mudsitters district. Things look like they will get nasty fast, but Largo saves the day. "Prug was away because we were on a ship, where all we had to eat was beef jerky and bird poop."

Basically, Largo convinces the borderline hostile residents that Prug went away only to secure wealth for his people in the Mudsitters district. A natural 20 rolled on his Diplomacy check, combined with some excellent roleplaying, convinced the formerly hostile street people leave contact information at the Bouncing Elf, and to go look for Prug.

It turns out the mob is in with the Temple of the Earth Dragon, a psychadellic cannibalistic cult ("alleged" psychadellic cannibalistic cult. -- Ed). So Largo and Absalom hand out some coppers and use Trackless Step to get away from the illiterate masses.

Cashing in at the Adventurers' District

In the meantime, Corash and Dirty Salsar go to the Stone Goblin Inn. Decorated with petrified humanoids, our two heroes order drinks from the one-armed, one-eyed barkeep. They find that he is the proprietor of the establishment, Sharbly Orcbreaker. He pays top dollar for petrified creatures -- and he knows people who buy jewelry without too many questions.

While working with the fence of stolen goods, Dennow Brighteye the party discovers about some strange goings-on. A monkey is stealing from wizards in the strange quarter. And the Cartographers are setting off a Rod of Wonder at random.

Riots Over the Half Orc

Salsar and Corash talk to the "fence" and haggle over price. They arrange to bring future goods to Dennow for only a 10% deduction from full value. They agree and sell the goods and net 396 gp each, at dawn the next day. They are met at the door by Gorman of the Mudsitters District, a city guard captain. It seems that several riots started the night before, anticipating Prug's return. There is a warrant out for the arrest of the monk and the paladin. They demand their deliverance by sundown, or they will issue warrants for the entire party's arrest.

Harvester 10, CY 591

Jumping the Fence

Meeting the fence the next morning, he lures the party into an ambush of six ruffians. Salsar splits two down the middle, slaying them with one blow. Corash casts Sleep and knocks out two more, then pursuing the fence who is locked within a house.

Absalom nicks one with his scimitar, failing to confirm the critical. Largo critically hits the same flanked thug with a sneak attack with his rapier, dropping him. The last chain-mailed punk throws down his weapon and surrenders, which Corash prevents the fence from escaping out the back door. The prisoners are taken inside, the survivors paid twice their normal mercenary rate, using the extra funds of the fence.

In the end, the four PC's and one NPC earned 458 gp, 18 more than the full value of their loot, which they left with the dishonest fence. They departed, with Dennow asking, "But can I still sell your loot in the future?" It's like the fired employee who asks to come to the work Christmas party.

Experience & Loot

  • Each character gains 840 exp.