Strongarm Guild

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Revision as of 08:55, 29 July 2007 by NukeHavoc (Talk | contribs)

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Obsidian Bay has hundreds of street lights – most of them lit by oil, but a few

Overview

Bouncers, bodyguards, general heavy-lifting, or 'muscle' for money collectors can all be found and hired here.

People

  • Eli "Eli the Troll": Once a human adventurer, Eli had an unfortunate encounter with an angry mage and a wand of polymorphing.
  • Mugwort: Mugwort is the adventuring companion/ bodyguard of Greggor O Vurd'on. He is known to have ties to FOTHMA, and the Strongarm guild.

Sites

  • Lamplighters Guildhall: The hall of the guild charged with keeping Obsidian Bay's streets lit through the long, dark night.

Statblocks

Statblocks

Strongarm Level 1

Strongarm Level 1 (War1), Male Human, Medium Humanoid; CR 1; HD 1d8+3; hp 14; Init +0; Spd 20 ft/x4; AC 15 (+5 armor), touch 10, flat-footed 15; Base Atk/Grapple +1/+4; Full Atk +4 One-handed (1d8+3;19-20/x2, Longsword), +4 One-handed (1d4+3;19-20/x2, Dagger), +4 Two-handed (1d8+4;20/x3, Longspear), +1 Two-handed (1d8;19-20/x2, Light Crossbow); AL N; SV Fort +5, Ref +0, Will +0; Str 17(+3), Dex 10(+0), Con 16(+3), Int 10(+0), Wis 10(+0), Cha 9(-1); Skills: Intimidate +3, Listen +2, Spot +2. Feats: Improved Unarmed Strike, Toughness; Equipment: Longsword, dagger, light crossbow

Strongarm Level 2

Strongarm Level 2 (War2), Male Human, Medium Humanoid; CR 2; HD 2d8+6; hp 22; Init +0; Spd 20 ft/x4; AC 15 (+5 armor), touch 10, flat-footed 15; Base Atk/Grapple +2/+5; Full Atk +5 One-handed (1d8+3;19-20/x2, Longsword), +5 One-handed (1d4+3;19-20/x2, Dagger), +5 Two-handed (1d8+4;20/x3, Longspear), +2 Two-handed (1d8;19-20/x2, Light Crossbow); AL N; SV Fort +6, Ref +0, Will +0; Str 17(+3), Dex 10(+0), Con 16(+3), Int 10(+0), Wis 10(+0), Cha 9(-1); Skills: Intimidate +4, Listen +3, Spot +2. Feats: Improved Unarmed Strike, Toughness; Equipment: Longsword, longspear, dagger, light crossbow

Strongarm Level 3

Strongarm Level 3 (Ftr1/War2), Male Human, Medium Humanoid; CR 3; HD 2d8+1d10+9; hp 32; Init +0; Spd 20 ft/x3; AC 16 (+6 armor), touch 10, flat-footed 16; Base Atk/Grapple +3/+6; Full Atk +6 One-handed (1d8+3;19-20/x2, Longsword), +6 One-handed (1d4+3;19-20/x2, Dagger), +6 Two-handed (1d8+4;20/x3, Longspear), +3 Two-handed (1d8;19-20/x2, Light Crossbow); AL N; SV Fort +8, Ref +0, Will +2; Str 17(+3), Dex 10(+0), Con 16(+3), Int 10(+0), Wis 10(+0), Cha 9(-1); Skills: Climb -2, Intimidate +5, Jump -8, Listen +5, Spot +4. Feats: Alertness, Improved Unarmed Strike, Iron Will, Toughness; Equipment: Longsword, longspear, dagger, light crossbow

Strongarm Level 4

Strongarm Level 4 (Ftr2/War2), Male Human, Medium Humanoid; CR 4; HD 2d8+2d10+12; hp 42; Init +0; Spd 20 ft/x3; AC 17 (+7 armor), touch 10, flat-footed 17; Base Atk/Grapple +4/+8; Full Atk +9 One-handed (1d8+4;19-20/x2, Masterwork longsword), +8 One-handed (1d4+4;19-20/x2, Dagger), +8 Two-handed (1d8+6;20/x3, Longspear), +4 Two-handed (1d8;19-20/x2, Light Crossbow); AL N; SV Fort +9, Ref +0, Will +2; Str 18(+4), Dex 10(+0), Con 16(+3), Int 10(+0), Wis 10(+0), Cha 9(-1); Skills: Climb -2, Intimidate +9, Jump -8, Listen +5, Spot +5. Feats: Alertness, Improved Unarmed Strike, Iron Will, Skill Focus(Intimidate), Toughness; Equipment: Masterwork longsword, longspear, dagger, light crossbow

--NukeHavoc 08:55, 29 July 2007 (PDT)