Zinora

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Overview

The Lady Zinora of Seltaren (F, Human Cleric 3/Wizard 3/Mystic Theurge 4) is reputedly a noblewoman from a minor aristocratic family in the Duchy of Urnst (rumored to be related to the House of Maure). She is a practitioner of both divine and arcane magic, being a devotee of the Suel goddess Wee Jas. She is in her late thirties (though appears much younger), and is a very attractive woman of medium height, and a shapely figure. She generally dresses in clothes of the newest fashion, favoring courtly dresses of red and black satin with high collars and low necklines. She generally keeps her shoulder length auburn hair pinned up, held with a platinum tiara set with rubies.

Zinora is renowned among the social circles of Obsidian Bay’s elite for her haughty disposition and short temper. At one time she was a member of the Starfire Guild, due to the fact that they are more tolerable of women members than the almost exclusively male Guild of Wizardry, but Zinora had a serious falling out with the Starfire Guildmaster, Nola Fireheart, some years ago… the two are now bitter rivals. Zinora resides in a sizable manor house built upon a waterfront estate in the High Quarter along the shores of Drake’s Lake. There is a small shrine dedicated to Wee Jas she had built on the property, and Zinora allows the goddesses few adherents within Obsidian Bay to worship there on the holy days of the Jasian faith, leading the ceremonies herself. She previously had many connections within the ruling class of the city, but since her falling out with Nola Fireheart, she has few remaining friends. She is nominally a member of the Order of the Broken Staff, but is often frustrated by their lack of organization and focus, as well as the low social standing of many of its members. Zinora endeavors to enforce her will upon the others in terms of forging a more viable organization, as well as improving their social status, but has so far been unsuccessful.

The common information above can be discerned with a DC 15 Gather Information, or DC 17 Knowledge (Local) Check.

Organizations

  • Order of the Broken Staff: The Order of the Broken Staff is a little-known group comprised of mages who have rejected the Guild of Wizardry and the Obsidian Tower’s dominance over magic in the city.

Statblock

Zinora: Female Human Cleric 3/Wizard 3/Mystic Theurge 4 Medium Humanoid; CR 10; HD 7d4+3d8; hp 37; Init +2; Spd 30 ft/x4; AC 12 (+2 dex), touch 12, flat-footed 10; Base Atk/Grapple +5/+5; Full Atk +5 One-handed (*;20/x2, Touch), +7 Two-handed (*;20/x2, Ray), +7 One-handed (1d4+2;19-20/x2, +2 Ghost Touch Dagger), +6 One-handed (1d4+1;19-20/x2, +1 Undead Bane Dagger); AL LN; SV Fort +5, Ref +5, Will +13; Str 10(+0), Dex 10[14](+2), Con 10(+0), Int 16(+3), Wis 16(+3), Cha 14[18](+4); Skills: Concentration +13, Decipher Script +9, Diplomacy +9, Heal +5, Knowledge (arcana) +15, Knowledge (history) +8, Knowledge (religion) +13, Sense Motive +11, Spellcraft +18. Feats: Improved Familiar, Spell Focus(Law), Extra Slot(Wizard; Cleric; Wizard). Languages: Common, Ancient Suloise, Old Oeridian

Equipment: +2 Ghost Touch Dagger, +1 Undead Bane Dagger, Gloves of Dexterity +4, Cloak of Charisma +4, Amulet of Proof Against Detection and Location, Ring of Major Fire Resistance, Eyes of Doom

Class Abilities: Proficient in all armor, and all shields(except tower shields). Proficient with all simple weapons. Aura(Ex): You have a moderate aura of Law. Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level. Restricted Spells: cannot cast Chaotic spells. Turn Undead(Su): Can turn undead 5 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+5 on a successful check. Familiar: You have called a Hell Hound as a magical companion. Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks). Scribe Scroll: You gain Scribe Scroll as a bonus feat. Spell Ability: For each level of Mystic Theurge you take, you can add 1 to your effective level to both an arcane and a divine spellcasting class you have.

Cleric Spells: 0-Level (6/DC 13), 1st-Level (5/DC 14), 2nd-Level (4/DC 15), 3rd-Level (4/DC 16), 4th-Level (1/DC 17)

Domains: Law (You cast law spells at +1 caster level) 1-Protection from Chaos; 2-Calm Emotions; 3-Magic Circle against Chaos; 4-Order's Wrath; Magic (You use spell completion or spell trigger devices as a 2-level wizard) 1-Nystul's Magic Aura; 2-Identify; 3-Dispel Magic; 4-Imbue with Spell Ability

Wizard Spells: Zero Level (4/DC 13): Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue; First Level (5/DC 14): Burning Hands, Cause Fear, Charm Person, Chill Touch, Identify, Mage Armor, Ray of Enfeeblement, Sleep; Second Level (4/DC 15): Arcane Lock, Blindness/Deafness, Continual Flame, Daze Monster, Detect Thoughts, False Life, Flaming Sphere, Locate Object, Scare, Scorching Ray; Third Level (5/DC 16): Arcane Sight, Clairaudience/Clairvoyance, Dispel Magic, Fireball, Halt Undead, Hold Person, Ray of Exhaustion, Suggestion; Fourth Level (1/DC 17): Detect Scrying, Fear, Scrying, Wall of Fire

Spoilers

SPOILERS: READ NO FURTHER UNLESS YOU WANT TO SPOIL THE FUN OF DISCOVERING THE REST IN GAME!!! STATS AND FURTHER INFORMATION BELOW

Zinora [of House Nellix] is indeed a member of a minor noble house from the city of Seltaren in the Duchy of Urnst. She left that land after she was shamed when her fiancé, Caltaron Rendest, left her at the altar for a common scullery maid named Kressa. Her former betrothed was a young scion of an important merchant house. He had long been known for his philandering, but he was forced into the union with Zinora by his father, who wished to form a political tie to one of the Duchy’s ruling families. Caltaron and Kressa fled the Urnst lands, supposedly through the Celadon Forest to the border with Nyrond, but it is uncertain if they made it through safely.

Zinora then turned her devotion to the faith of Wee Jas for a time, but never found peace within the confines of the temple. She set out on a brief but extremely profitable adventuring career for the Jasian faith, during which her party explored the lands beyond the Hellfurnaces of the Sea of Dust and the Sulhaut range. They were among the first to discover the ruins of the ancient city of Zinbyle, where they uncovered several religious and cultural artifacts of the Suel Imperium. Her home in the High Quarter is decorated with many of the lesser items that were not given to the temple in Seltaren. This quest was profitable enough for Zinora to retire from adventuring, and she decided upon the growing city of Obsidian Bay, as it was far from the reminders of her previous embarrassment in her homeland.

During the occupation of Obsidian Bay by the forces of the Scarlet Brotherhood, Zinora was rumored to have consorted with the enemy by hosting Brotherhood agents at her manor, but in truth she was merely trying to protect her home and possessions from seizure. It cost her some of the most prized pieces in her collection, however, since the Brotherhood had those choice artifacts sent back to the Tilvanot. Once the city was liberated, she kept a low profile for a time until memory of her actions during the occupation had faded, though some still remember and harbor deep resentment for what they consider her acts of treason, especially within the church of Pholtus.

Zinora’s manor house is built upon a lakeside bluff on Drake Circle, with the small shrine to Wee Jas being a round, pillared structure with a stone staircase leading to the water’s edge and a landing for a fine yacht. She frequently invites handsome young men from the High Quarter to go on leisurely cruises of the lake, but most end up swimming back to shore for one reason or another.

Zinora's arcane spells focus on these areas: fire, fear, scrying, charming, and a touch of necromancy. Her home is guarded by Kvahl, her Hell Hound familiar.