Difference between revisions of "Maure Castle Campaign"

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The campaign features main of the "B Team" and "C Team" characters from the Blackrazor Guild Campaign, as well as survivors of the [http://www.amazon.com/exec/obidos/ASIN/0786918438/nuketown ''Return to Temple of Elemental Evil''], as detailed in earlier Blackrazor spin-off campaign, the [[Redshirts Campaign]]
 
The campaign features main of the "B Team" and "C Team" characters from the Blackrazor Guild Campaign, as well as survivors of the [http://www.amazon.com/exec/obidos/ASIN/0786918438/nuketown ''Return to Temple of Elemental Evil''], as detailed in earlier Blackrazor spin-off campaign, the [[Redshirts Campaign]]
 
 
===Current Status===
 
===Current Status===
 
Maure Castle is one of our back-up campaigns, played when we don't have enough players for one of the regular campaigns or if a given week's plans fall apart and we need something else to run. As such, the campaign advances sporadically, though we do occasionally get the dungeon-crawling bug and play it for several sessions in a row.
 
Maure Castle is one of our back-up campaigns, played when we don't have enough players for one of the regular campaigns or if a given week's plans fall apart and we need something else to run. As such, the campaign advances sporadically, though we do occasionally get the dungeon-crawling bug and play it for several sessions in a row.
 
The Blackrazors have conducted a series of hit-and-run investigations of Maure Castle, slaying the defenders found on the 1st, 2nd and 3rd levels (though the Terrible Iron Golem remains on the first floor, and the powerfully strange Purple Stone lurks on the second). They have just destroyed the Cult of Kerzit on the 3rd level of the dungeon, and have retreated to their new guild hall in [[Seltaren]] in the [[Duchy of Urnst]] to rest, recover ... and prepare to venture into the 4th level of the complex.
 
  
 
* [http://www.griffcrier.com/forum/viewforum.php?f=8 Griffin's Crier: Maure Castle Discussion Forum]
 
* [http://www.griffcrier.com/forum/viewforum.php?f=8 Griffin's Crier: Maure Castle Discussion Forum]
 
 
==Cast of Characters==
 
==Cast of Characters==
'''Active'''
+
Due to the high potential for treasure, but equally huge risk, the Maure Castle Campaign was a revolving door of characters. As this delve was sponsored by the [[Blackrazor Guild]], most of the characters were guild members.  However it also included their allies, those seeking to join for their own goals, and even a few lost souls rescued from the Castle by the Blackrazors.
 +
 
 +
[[:Category:Maure Castle Campaign PCs|View the "Maure Castle Campaign PCs Player Characters" category]]
 +
===Active===
 +
* [[Aethelwin]], mage
 
* [[Andulf Truedeath]], leader of the undead-destroying Final Rest Guild
 
* [[Andulf Truedeath]], leader of the undead-destroying Final Rest Guild
 +
* [[Fallis]], wizard and master of magic
 
* [[Fonteyn Buckthorn]], halfling mage  
 
* [[Fonteyn Buckthorn]], halfling mage  
 
* [[Hogarth Middenfeldt]], rogue and dwarf-friend.
 
* [[Hogarth Middenfeldt]], rogue and dwarf-friend.
 
* [[Jakob Dworkin]], worshiper of Dalt, god of doors and portals
 
* [[Jakob Dworkin]], worshiper of Dalt, god of doors and portals
* [[Korem]], human cleric of Kelanen
+
* [[Jonas]], Quick-bladed fighter.
* [[Thorin Shieldbiter]], veteran dwarven warrior
+
* [[Korem Luskur]], human cleric, Chosen Blade of [[Kelanen]]
 
* [[MacEntyre]], occult slayer
 
* [[MacEntyre]], occult slayer
 +
* [[Thorin Shieldbiter]], veteran dwarven warrior
  
'''Dead'''
+
===Retired===
* [[Silas]], the adventuring explorer
+
* [[Alistair]], human wizard/loremaster
* [[Willum]], human cleric of Pelor
+
* [[Charybdis]], cleric/rogue
 +
* [[Gaiseric]], human rogue
 +
* [[Giles Andirius]], shadowbane inquisitor
 +
* [[Ian]], human ranger
 +
* [[Rex]], human fighter
 +
* [[Sven Kildare]], the curmudgeonly terramancer
  
'''Retired'''
+
===Dead===
* [[Ian]], human ranger
+
* [[Alston "Rex" Rexious]], human fighter
+
* [[Gaiseric]], human rogue
+
* [[Charybdis]], cleric/rogue
+
 
* [[Shamus]], the wizard "monk"
 
* [[Shamus]], the wizard "monk"
* [[Sven Kildare]], the curmudgeonly terramancer
+
* [[Silas Dunharrow]], the adventuring explorer
 +
* [[Willum]], human cleric of Pelor
 
* [[Osgood]], warrior follower of Pelor
 
* [[Osgood]], warrior follower of Pelor
  
'''NPCs'''
+
===Character Creation===
* [[Alistar]], human wizard/loremaster
+
New characters should be 13th level, build using a 30 point buy, and use the standard starting gold and magic item restrictions as outlined in [[Starting Wealth Guidelines]].
  
===Character Creation Guidelines===
+
==Setup==
New characters should be 13th level, build using a 30 point buy, and use the standard starting gold and magic item restrictions as outlined in the Starting Characters campaign document.
+
The Blackrazors have conducted a series of hit-and-run investigations of Maure Castle, slaying the defenders found on the 1st, 2nd and 3rd levels (though the Terrible Iron Golem remains on the first floor, and the powerfully strange Purple Stone lurks on the second). They have just destroyed the Cult of Kerzit on the 3rd level of the dungeon, and have retreated to their [[Blackrazor Guildhall, Seltaren|new guild hall]] in [[Seltaren]] in the [[Duchy of Urnst]] to rest, recover ... and prepare to venture into the 4th level of the complex.
 
+
===Resources===
==Locations==
+
* [[Maure Castle Sagas|Read the Maure Castle Sagas.]]
 +
* [[Maure Castle Primer|View the Maure Castle Primer.]]
 +
* [[Blackrazor Guild Sagas|Read the Blackrazor Guild Sagas.]]
 +
===Locations===
 
* [[Seltaren]]
 
* [[Seltaren]]
 
==Sagas==
 
* Read the [[Maure Castle Sagas]]
 
* Read the [[Blackrazor Guild Sagas]]
 
  
 
==References==
 
==References==
===Web Links===
 
 
 
* [http://www.pen-paper.net/rpgdb.php?op=showarticle&articleid=3801 Pen-Paper.net: ''Dungeon'' #112: Maure Castle]
 
* [http://www.pen-paper.net/rpgdb.php?op=showarticle&articleid=3801 Pen-Paper.net: ''Dungeon'' #112: Maure Castle]
 
* [http://en.wikipedia.org/wiki/Mordenkainen's_Fantastic_Adventure_(module) Wikipedia: Mordenkainen's Fantastic Adventure]
 
* [http://en.wikipedia.org/wiki/Mordenkainen's_Fantastic_Adventure_(module) Wikipedia: Mordenkainen's Fantastic Adventure]

Latest revision as of 06:58, 15 February 2020

Overview

Cover Art: Maure Castle

Maure Castle is a sub-campaign of our long-running Blackrazor Campaign. It takes place beneath the ruins of Maure Castle, an ancient fortress built long ago by the Scions of the Maures, a powerfully arcane family who traced their line back to the Suel Imperium.

The campaign is based almost entirely on the super-module "Maure Castle" from Dungeon #112 by Robert J. Kuntz and Gary Gygax.

The campaign features main of the "B Team" and "C Team" characters from the Blackrazor Guild Campaign, as well as survivors of the Return to Temple of Elemental Evil, as detailed in earlier Blackrazor spin-off campaign, the Redshirts Campaign

Current Status

Maure Castle is one of our back-up campaigns, played when we don't have enough players for one of the regular campaigns or if a given week's plans fall apart and we need something else to run. As such, the campaign advances sporadically, though we do occasionally get the dungeon-crawling bug and play it for several sessions in a row.

Cast of Characters

Due to the high potential for treasure, but equally huge risk, the Maure Castle Campaign was a revolving door of characters. As this delve was sponsored by the Blackrazor Guild, most of the characters were guild members. However it also included their allies, those seeking to join for their own goals, and even a few lost souls rescued from the Castle by the Blackrazors.

View the "Maure Castle Campaign PCs Player Characters" category

Active

Retired

Dead

Character Creation

New characters should be 13th level, build using a 30 point buy, and use the standard starting gold and magic item restrictions as outlined in Starting Wealth Guidelines.

Setup

The Blackrazors have conducted a series of hit-and-run investigations of Maure Castle, slaying the defenders found on the 1st, 2nd and 3rd levels (though the Terrible Iron Golem remains on the first floor, and the powerfully strange Purple Stone lurks on the second). They have just destroyed the Cult of Kerzit on the 3rd level of the dungeon, and have retreated to their new guild hall in Seltaren in the Duchy of Urnst to rest, recover ... and prepare to venture into the 4th level of the complex.

Resources

Locations

References