Difference between revisions of "Maure Castle Campaign"
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* [http://www.griffcrier.com/forum/viewforum.php?f=8 Griffin's Crier: Maure Castle Discussion Forum] | * [http://www.griffcrier.com/forum/viewforum.php?f=8 Griffin's Crier: Maure Castle Discussion Forum] | ||
==Cast of Characters== | ==Cast of Characters== | ||
− | [[Campaign PCs|View the "Campaign Player Characters" category]] | + | [[Maure Castle Campaign PCs|View the "Maure Castle Campaign PCs Player Characters" category]] |
===Active=== | ===Active=== | ||
* [[Andulf Truedeath]], leader of the undead-destroying Final Rest Guild | * [[Andulf Truedeath]], leader of the undead-destroying Final Rest Guild | ||
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===Character Creation=== | ===Character Creation=== | ||
New characters should be 13th level, build using a 30 point buy, and use the standard starting gold and magic item restrictions as outlined in the Starting Characters campaign document. | New characters should be 13th level, build using a 30 point buy, and use the standard starting gold and magic item restrictions as outlined in the Starting Characters campaign document. | ||
+ | |||
==Setup== | ==Setup== | ||
The Blackrazors have conducted a series of hit-and-run investigations of Maure Castle, slaying the defenders found on the 1st, 2nd and 3rd levels (though the Terrible Iron Golem remains on the first floor, and the powerfully strange Purple Stone lurks on the second). They have just destroyed the Cult of Kerzit on the 3rd level of the dungeon, and have retreated to their new guild hall in [[Seltaren]] in the [[Duchy of Urnst]] to rest, recover ... and prepare to venture into the 4th level of the complex. | The Blackrazors have conducted a series of hit-and-run investigations of Maure Castle, slaying the defenders found on the 1st, 2nd and 3rd levels (though the Terrible Iron Golem remains on the first floor, and the powerfully strange Purple Stone lurks on the second). They have just destroyed the Cult of Kerzit on the 3rd level of the dungeon, and have retreated to their new guild hall in [[Seltaren]] in the [[Duchy of Urnst]] to rest, recover ... and prepare to venture into the 4th level of the complex. |
Revision as of 11:15, 10 December 2007
Contents
Overview
Maure Castle is a sub-campaign of our long-running Blackrazor Campaign. It takes place beneath the ruins of Maure Castle, an ancient fortress built long ago by the Scions of the Maures, a powerfully arcane family who traced their line back to the Suel Imperium.
The campaign is based almost entirely on the super-module "Maure Castle" from Dungeon #112 by Robert J. Kuntz and Gary Gygax.
The campaign features main of the "B Team" and "C Team" characters from the Blackrazor Guild Campaign, as well as survivors of the Return to Temple of Elemental Evil, as detailed in earlier Blackrazor spin-off campaign, the Redshirts Campaign
Current Status
Maure Castle is one of our back-up campaigns, played when we don't have enough players for one of the regular campaigns or if a given week's plans fall apart and we need something else to run. As such, the campaign advances sporadically, though we do occasionally get the dungeon-crawling bug and play it for several sessions in a row.
Cast of Characters
View the "Maure Castle Campaign PCs Player Characters" category
Active
- Andulf Truedeath, leader of the undead-destroying Final Rest Guild
- Fonteyn Buckthorn, halfling mage
- Hogarth Middenfeldt, rogue and dwarf-friend.
- Jakob Dworkin, worshiper of Dalt, god of doors and portals
- Korem, human cleric of Kelanen
- Thorin Shieldbiter, veteran dwarven warrior
- MacEntyre, occult slayer
Retired
Dead
- Ian, human ranger
- Alston "Rex" Rexious, human fighter
- Gaiseric, human rogue
- Charybdis, cleric/rogue
- Shamus, the wizard "monk"
- Sven Kildare, the curmudgeonly terramancer
- Osgood, warrior follower of Pelor
Character Creation
New characters should be 13th level, build using a 30 point buy, and use the standard starting gold and magic item restrictions as outlined in the Starting Characters campaign document.
Setup
The Blackrazors have conducted a series of hit-and-run investigations of Maure Castle, slaying the defenders found on the 1st, 2nd and 3rd levels (though the Terrible Iron Golem remains on the first floor, and the powerfully strange Purple Stone lurks on the second). They have just destroyed the Cult of Kerzit on the 3rd level of the dungeon, and have retreated to their new guild hall in Seltaren in the Duchy of Urnst to rest, recover ... and prepare to venture into the 4th level of the complex.