Difference between revisions of "Dark City Primer"

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(Tribes & Gangs)
(Businesses)
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==Businesses==
 
==Businesses==
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* [[Bear Claw Taxidermy]]: Taxidermist shop in the Strange Quarter.
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* [[Burning Oak Forge]]: Magical weapons shop in the Adventurers Quarter.
 
* [[The Bouncing Elf]]: An inn in the Shield District where anti-elf sentiment runs high. It's presently the hideout of Largo Leftpocket.
 
* [[The Bouncing Elf]]: An inn in the Shield District where anti-elf sentiment runs high. It's presently the hideout of Largo Leftpocket.
 
* [[Broken Shield Inn]]: A rundown inn in the Mudsitters District.
 
* [[Broken Shield Inn]]: A rundown inn in the Mudsitters District.
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* [[Obsidian Temple of the Earth Dragon]]: The Followers' temple in Obsidian Bay.
 
* [[Obsidian Temple of the Earth Dragon]]: The Followers' temple in Obsidian Bay.
 
* [[Messengers Guildhall]]: home of the messengers guild.  
 
* [[Messengers Guildhall]]: home of the messengers guild.  
* [[Roots and Remedies]]: Herbalist shop and make-shift hospital in the mudsitters district.  
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* [[Roots and Remedies]]: Herbalist shop and make-shift hospital in the mudsitters district.
  
 
==Other==
 
==Other==

Revision as of 09:46, 22 March 2008

Return to the Dark City Campaign

People

Major NPCs

Minor NPCs

  • Acrak the Horse Dealer
  • Sir Erogin Wardare, Knight of the Fist, lord of Wardare Tower.
  • Jason Aldern, a brother in the Church of Pelor. The heroes consulted him about darkmantles they encountered in the Sidewinder Pass.s
  • Dareth, a guard at the March Gate.
  • Dorsin, a junior member of the Sewer Workers Guild.
  • Grünhorn, a dwarven expert hired by Vargas to provide much-needed engineering and dungeoneering knowledge on the Sidewinder Pass expedition.
  • Adrick Starcloak, Master of Apprentices for the Guild of Wizardry
  • Lord Orman, a lord whose household staff were turned into monkeys by the Cartographers. He is friendly to the heroes, since they successfully recovered the polymorphed servants.
  • Wenti, a member of the Alchemists Guild

Places

Sites

  • Coral Cove: A small fishing community located on the southern short of the Great Southern Plain of the Pomarj. The Dark City heroes saved the village from attack by mutated lobstrocities in Harvester 591.
  • Empire of Shadow: An unknown, mysterious subterrean kingdom ruled by the "Shadow Lords". The adventurers first heard of it when interograting kobolds during the Sidewinder Pass expedition.

Businesses

Other

Organizations

Tribes & Gangs

  • Bleeding Eye Clan: A mystical band of orcs who followed a leader who wielded the Bleeding Eye of Thaggurth. Much of the clan was decimated in Patchwall 591 when they sent their warriors to avenge their chieftan's death at the hands of Sir Erogin Wardare, Knight of the Fist.
  • Rusty Axes: A crazed band of murderers who worshipped Erythnul, god of slaughter. They were broken by the Dark City heroes in Goodmonth 591.
  • The Breakers: The Breakers one of Obsidian Bay's more elusive gangs, specializing in descrete physical threats, shakedowns, and protection rackets. Agents of the Breakers attacked Prug in Harvester 591.
  • Brainsmashers Gang: A coachroach-like gang thought destroyed by the Blackrazors. It has since reappeared, and started operating in the Docks. It's present leader is a man named Turin.
  • The Cartographers: A group of pranksters operating in Obsidian Bay.
  • Followers of the Earth Dragon: The Earth Dragon is and always was. An elemental spirit of immense power bound to the heart of the Drachensgrabs, the Earth Dragon is as old of the mountains, and has been worshiped on the Pomarj for countless centuries. Now the ancient faith is undergoing a resurgence in the cities of Obsidian Bay and Blue.
  • Messengers Guild: A guild trying to strong-arm a monopoly on deliveries in Obsidian Bay.

Events