City Guard of Obsidian Bay
From The Griffin's Crier
The City Guard of Obsidian Bay is charged with defending the city from both internal and external threats, and for maintaining law and order within its walls.
Overview
- City: Obsidian Bay
- Country: Domain of Obsidian Bay
- Leader: N/A
- Roster: 1200
The City Guard of Obsidian Bay is charged with defending the city from both internal and external threats, and for maintaining law and order within its walls.
People
- Alros Thredeg: Thredeg is an Investigator with the City Guard, operating out of the Sea Gate. He is charged with investigating crimes and interrogating suspects captured by the traditional city guard.
- Gunther Grambler: Grambler is a sergeant in Obsidian Bay's City Guard. He has responded to several incidents involving the Blackrazor Guild.
Organizations
Guard Structure
- Lord Mayor of Obsidian Bay: Gabriel Longriver
- Nightsearchers Commander: Jander Drachen
- City Garrison Commander (unknown)
- City Guard Commander (unknown)
- [[City Guard Barracks, Adventurers Quarter|Adventurers Quarter Warden (unknown)
- Street Patrol Commander
- 28 guards
- Street Patrol Commander
- Docks District Warden (unknown)
- Street Patrol Commander
- 35 guards
- Street Patrol Commander
- Griffin District Warden (unknown)
- Street Patrol Commander
- 20 guards
- Street Patrol Commander
- High Quarter Warden (unknown)
- Street Patrol Commander
- 25 guards
- Street Patrol Commander
- Mudsitters District Warden (unknown)
- Street Patrol Commander
- 45 guards
- Street Patrol Commander
- Shield District Warden (unknown)
- Street Patrol Commander
- 40 guards
- Street Patrol Commander
- Strange Quarter Warden (unknown)
- Street Patrol Commander
- 35 guards
- Street Patrol Commander
- Wharf District Warden (unknown)
- Street Patrol Commander
- 60 guards
- Street Patrol Commander
- [[City Guard Barracks, Adventurers Quarter|Adventurers Quarter Warden (unknown)
Sites
- Poorman's Gate: The main entrance to the western portion of the Inner City, this gate traditionally served the poor, refuges, and the lower-class of merchants seeking to enter Obsidian Bay.
- City Guard Barracks, Wharf District: The city guard barracks for Obsidian Bay's Wharf District is charged with the defense of the city's vital commerical district, as well as threats from the dangerous Black Gulch.
- Porters Gate: The Porters Gate is primarily used for transporting cargo to and from the ships tied up at the Docks. Regular citizens are actively encouraged to use the main Sea Gate for entering the Docks.
- City Guard Barracks, The Docks: The barracks for the 100-odd guardsmen stationed in the Docks.
- Cemetery Gate: Lesser-used for largely superstitious reasons, the Cemetery Gate between the Docks and the Strange Quarter still sees a fair amount of traffic, particularly among adventurers and those of a seedier inclination.
- Porters Gate: Used by local trading companies, as well as a few privileged foreign companies.
- Sea Gate: The heavily fortified Sea Gate serves as both the primary means of entering and leaving the docks as well as an important bulwark against seaward invasions.
- City Guard Barracks, Strange Quarter: The most arcane of the city's guard barracks, this facility has a strong cadre of battle wizards associated with it.
- Haunted Watchtower (also known as High Watchtower: The "haunted" watchtower overlooks the Obsidian Point peninsula.
- City Guard Barracks, Wharf District: This barracks is charged with guarding the city's trading companies and businesses.
Statblocks
- There are no entries available in the database.