Difference between revisions of "Wulfstan Turoc"

From The Griffin's Crier
Jump to: navigation, search
(Overview)
Line 18: Line 18:
 
* City: [[Obsidian Bay]]
 
* City: [[Obsidian Bay]]
 
* Country: [[Domain of Obsidian Bay]]
 
* Country: [[Domain of Obsidian Bay]]
Wulfstan Turoc is an ex-Sellsword member who became dissatisfied with that guild's profit opportunities and strict rules. He and Salsar fought a good-natured duel to decide the leadership of their newly proposed guild, which Wulfstan won.
+
Wulfstan Turoc is an ex-Sellsword member who became dissatisfied with that guild's profit opportunities and strict rules. He and [[Salsar]] fought a good-natured duel to decide the leadership of their newly proposed guild, which Wulfstan won. After his fledgling guild was destroyed by the [[Messengers Guild]], he fled to blue.
  
 
==Organizations==
 
==Organizations==

Revision as of 19:49, 13 July 2007

Cateogry:Domain of Obsidian Bay The Guildmaster and co-founder of the Persuader's Guild

Overview

Wulfstan Turoc is an ex-Sellsword member who became dissatisfied with that guild's profit opportunities and strict rules. He and Salsar fought a good-natured duel to decide the leadership of their newly proposed guild, which Wulfstan won. After his fledgling guild was destroyed by the Messengers Guild, he fled to blue.

Organizations

  • Persuaders Guild: A guild specializing in getting people to do things that they don't necessarily want to do.

Statblock

Wulfstan Turoc (Bar1/Ftr 3) Medium Humanoid; CR 4; HD 3d10+1d12+8; hp 51; Init +4; Spd 30 ft/x4; AC 14 (+4 armor), touch 10, flat-footed 14; Base Atk/Grapple +4/+7; Full Atk +8 Two-handed (1d8+5;20/x3, +1 Battleaxe), +7 One-handed (1d6+3;20/x3, Handaxe), +4 Two-handed (1d8;20/x3, Composite Longbow); AL CN; SV Fort +7, Ref +1, Will +1;Str 16(+3), Dex 10(+0), Con 15(+2), Int 10(+0), Wis 10(+0), Cha 14(+2); Skills: Climb +5, Handle Animal +9, Intimidate +8, Jump +5, Listen +3, Sense Motive +1, Spot +3, Survival +3. Feats: Alertness, Improved Initiative, Power Attack, Cleave, Toughness. Equipment: Skullreaver (Battleaxe +1), Hide +1; Class Abilities: Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load. Rage: You can fly into a screaming frenzy once per encounter, up to 1 time per day. This gives +4 to Strength and Constitution, +8 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 7 rounds. --NukeHavoc 19:47, 13 July 2007 (PDT)