Difference between revisions of "City Guard of Obsidian Bay"

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The City Guard of Obsidian Bay is charged with defending the city from both internal and external threats, and for maintaining law and order within its walls.
 
The City Guard of Obsidian Bay is charged with defending the city from both internal and external threats, and for maintaining law and order within its walls.
 
==People==
 
==People==
* [[Alros Thredeg]], Investigator: Thredeg is an Investigator with the City Guard. He is charged with investigating crimes and interrogating suspects captured by the traditional city guard.
+
* [[Alex Bander]]: Commander of the City Guard, also referred to as the Captain of the Guard.
 +
*  [[Geoffrey Stiric]], Adventurers Quarter Warden
 +
* [[Alros Thredeg]]: Thredeg is an Investigator with the City Guard, operating out of the Sea Gate. He is charged with investigating crimes and interrogating suspects captured by the traditional city guard.
 +
* [[Gunther Grambler]]: Grambler is a sergeant in Obsidian Bay's City Guard, stationed in the Strange Quarter. He has responded to several incidents involving the Blackrazor Guild.
 +
 
 +
==Organizations==
 +
===Guard Structure===
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* Lord Mayor of Obsidian Bay: [[Gabriel Longriver]]
 +
** [[Nightsearchers|Nightsearchers Commander]]: [[Jander Drachen]]
 +
**City Garrison Commander (unknown)
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**City Guard Commander: [[Alex Bander]] (also referred to as Captain of the Guard)
 +
***[[City Guard Barracks, Adventurers Quarter|Adventurers Quarter  Warden]]: [[Geoffrey Stiric]]
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****Street Patrol Commander
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*****28 guards
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***[[City Guard Barracks, The Docks|Docks District Warden]] (unknown)
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****Street Patrol Commander
 +
*****35 guards
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***[[City Guard Barracks, Griffin District|Griffin District Warden]] (unknown)
 +
****Street Patrol Commander
 +
*****30 guards
 +
***[[City Guard Barracks, High Quarter|High Quarter Warden]] (unknown)
 +
****Street Patrol Commander
 +
*****35 guards
 +
***[[City Guard Barracks, Mudsitters District|Mudsitters District Warden]] (unknown)
 +
****Street Patrol Commander
 +
*****25 guards
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***[[City Guard Barracks, Shield District|Shield District Warden]] (unknown)
 +
****Street Patrol Commander
 +
*****40 guards
 +
***[[City Guard Barracks, Strange Quarter|Strange Quarter Warden]] (unknown)
 +
****Street Patrol Commander
 +
*****35 guards
 +
***[[City Guard Barracks, Wharf District|Wharf District Warden]] (unknown)
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****Street Patrol Commander
 +
*****60 guards
  
 
==Sites==
 
==Sites==
* [[Poorman's Gate]]: The main entrance to the western portion of the Inner City, this gate traditionally served the poor, refuges, and the lower-class of merchants seeking to enter Obsidian Bay.
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===Adventurers Quarter===
* [[City Guard Barracks, Wharf District]]: The city guard barracks for Obsidian Bay's Wharf District is charged with the defense of the city's vital commerical district, as well as threats from the dangerous Black Gulch.
+
* [[City Guard Barracks, Adventurers Quarter]]
* [[Porters Gate]]: The Porters Gate is primarily used for transporting cargo to and from the ships tied up at the Docks. Regular citizens are actively encouraged to use the main Sea Gate for entering the Docks.
+
** [[Expedition Gate]]
* [[City Guard Barracks, The Docks]]: The barracks for the 100-odd guardsmen stationed in the Docks.
+
 
* [[Sea Gate]]: The heavily fortified Sea Gate serves as both the primary means of entering and leaving the docks as well as an important bulwark against seaward invasions.
+
===High Quarter===
* [[Cemetary Gate]]: Lesser-used for largely superstitious reasons, the Cemetary Gate still sees a fair amount of traffic, particularly among adventurers and those of a seedier inclination.
+
* [[City Guard Barracks, High Quarter]]: The High Quarter garrision is primarily charged with keeping undesirable individuals out of their portion of the city.
* [[Haunted Watchtower]]: The "haunted" watchtower overlooks the Obsidian Point peninsula.
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** [[North Gate]]:One of the most prestigious guard assignments in the city is the North Gate, the former main entry to Obsidian Bay.
 +
 
 +
===Mudsitters District===
 +
* [[City Guard Barracks, Mudsitters District]]: One of Obsidian Bay's most corrupt guard garrisons, the Mudsitters Barracks is home to about 25 members of the City Guard.
 +
** [[Poorman's Gate]]: The main entrance to the western portion of the Inner City, this gate traditionally served the poor, refuges, and the lower-class of merchants seeking to enter Obsidian Bay.
 +
 
 +
===The Docks===
 +
* [[City Guard Barracks, The Docks]]: The barracks for the 35-odd guardsmen stationed in the Docks.
 +
** [[Cemetery Gate]]: Lesser-used for largely superstitious reasons, gate still sees a fair amount of traffic, particularly among adventurers and those of a seedier inclination.
 +
** [[Porters Gate]]: The Porters Gate is primarily used for transporting cargo to and from the ships tied up at the Docks. Regular citizens are actively encouraged to use the main Sea Gate for entering the Docks.
 +
** [[Sea Gate]]: The heavily fortified Sea Gate serves as both the primary means of entering and leaving the docks as well as an important bulwark against seaward invasions.
 +
 
 +
===Shield District===
 +
* [[City Guard Barracks, Shield District]]
 +
** [[March Gate]]
 +
** [[Krovis Gate]]
 +
 
 +
===Strange Quarter===
 
* [[City Guard Barracks, Strange Quarter]]: The most arcane of the city's guard barracks, this facility has a strong cadre of battle wizards associated with it.
 
* [[City Guard Barracks, Strange Quarter]]: The most arcane of the city's guard barracks, this facility has a strong cadre of battle wizards associated with it.
 +
** [[High Watchtower]] (also known as [[Haunted Watchtower]]): The "haunted" watchtower overlooks the Obsidian Point peninsula.
 +
 +
===Wharf Distrct===
 +
* [[City Guard Barracks, Wharf District]]: The city guard barracks for Obsidian Bay's Wharf District is charged with the defense of the city's vital commerical district, as well as threats from the dangerous Black Gulch.
 +
** [[Merchants Gate]]: The gateway to Obsidian Bay's Wharf District and High Quarter in the Inner City.
 +
** [[Cemetery Gate]]: Lesser-used for largely superstitious reasons, the Cemetary Gate still sees a fair amount of traffic, particularly among adventurers and those of a seedier inclination.
  
 
==Statblocks==
 
==Statblocks==
 
* There are no entries available in the database.
 
* There are no entries available in the database.

Latest revision as of 06:28, 4 February 2008

The City Guard of Obsidian Bay is charged with defending the city from both internal and external threats, and for maintaining law and order within its walls.

Overview

The City Guard of Obsidian Bay is charged with defending the city from both internal and external threats, and for maintaining law and order within its walls.

People

  • Alex Bander: Commander of the City Guard, also referred to as the Captain of the Guard.
  • Geoffrey Stiric, Adventurers Quarter Warden
  • Alros Thredeg: Thredeg is an Investigator with the City Guard, operating out of the Sea Gate. He is charged with investigating crimes and interrogating suspects captured by the traditional city guard.
  • Gunther Grambler: Grambler is a sergeant in Obsidian Bay's City Guard, stationed in the Strange Quarter. He has responded to several incidents involving the Blackrazor Guild.

Organizations

Guard Structure

Sites

Adventurers Quarter

High Quarter

  • City Guard Barracks, High Quarter: The High Quarter garrision is primarily charged with keeping undesirable individuals out of their portion of the city.
    • North Gate:One of the most prestigious guard assignments in the city is the North Gate, the former main entry to Obsidian Bay.

Mudsitters District

  • City Guard Barracks, Mudsitters District: One of Obsidian Bay's most corrupt guard garrisons, the Mudsitters Barracks is home to about 25 members of the City Guard.
    • Poorman's Gate: The main entrance to the western portion of the Inner City, this gate traditionally served the poor, refuges, and the lower-class of merchants seeking to enter Obsidian Bay.

The Docks

  • City Guard Barracks, The Docks: The barracks for the 35-odd guardsmen stationed in the Docks.
    • Cemetery Gate: Lesser-used for largely superstitious reasons, gate still sees a fair amount of traffic, particularly among adventurers and those of a seedier inclination.
    • Porters Gate: The Porters Gate is primarily used for transporting cargo to and from the ships tied up at the Docks. Regular citizens are actively encouraged to use the main Sea Gate for entering the Docks.
    • Sea Gate: The heavily fortified Sea Gate serves as both the primary means of entering and leaving the docks as well as an important bulwark against seaward invasions.

Shield District

Strange Quarter

Wharf Distrct

  • City Guard Barracks, Wharf District: The city guard barracks for Obsidian Bay's Wharf District is charged with the defense of the city's vital commerical district, as well as threats from the dangerous Black Gulch.
    • Merchants Gate: The gateway to Obsidian Bay's Wharf District and High Quarter in the Inner City.
    • Cemetery Gate: Lesser-used for largely superstitious reasons, the Cemetary Gate still sees a fair amount of traffic, particularly among adventurers and those of a seedier inclination.

Statblocks

  • There are no entries available in the database.