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The Blackrazor Guild's current weaponmaster.


While previous Weaponmasters have been veteran warriors or cunning tacticians, most often the focus of guild membership trials have been more a rite of passage than a true test of arms. Also, the availability of skilled men who can train warriors for the battlefield has been seriously impacted by the recent war with the Orcish Empire, as most who possess these skills have volunteered for service in the military.

The Blackrazor Guild had to release its prior Weaponmaster Tempest, as he wished to pursue other interests, and thus needed to find a suitable candidate from outside of the usual channels.

That was when Guildmaster Malphas von Malaclypse began his search...

It was in the nearby Drachensgrab Mountains where he found just the specimen he was looking for... an enormously strong, though dull-witted Flan hillman, now known simply as STOMP.

STOMP stands at nearly 7' tall, and is easily over 300 pounds. He has been equipped with weapons, armor, and other items which are well suited to his combat style... which is better left as a surprise. A new arena has been built (or should I say dug) at the guildhall... basically its a 10' deep 40' wide pit which has had its walls reinforced with stone blocks.

When not testing would-be Blackrazor candidates, STOMP acts as one of Malphas' bodyguards (since STOMP is easily controlled by Malphas' mindbending abilities).


  • Blackrazor Guild: Obsidian Bay's premiere guild for chaos, accidental destruction, and inadvertent heroism.


STOMP: Male Human(Flan) Bbn1/Ftr12; CR 13; Medium Humanoid (Human); HD 12d10+1d12+39; hp 141; Init +2; Spd 35 ft/x4; AC 21 (+6 armor, +2 dex, +3 natural), touch 12, flat-footed 19; Base Atk/Grapple +13/+20; Full Atk +23/+18/+13 Two-handed (3d8+17;17-20/x2, +3 Adamantine fullblade), +20/+15/+10 One-handed (1d3+7;20/x2, Gauntlet), +23/+18/+13 X3 Damage vs. Inanimate Objects (1d10+13;20/x2, Maul of the Titans); SA&SQ Fast Movement(Ex), Rage; AL CN; SV Fort +13, Ref +6, Will +3; Str 24(+7), Dex 14(+2), Con 16(+3), Int 8(-1), Wis 9(-1), Cha 8(-1); Skills: Climb¹ +12, Intimidate¹ +15, Jump¹ +23, Listen¹ +2, Survival¹ +2. Feats: Exotic Weapon Proficiency (Fullblade), Improved Critical (Fullblade), Power Attack, Cleave, Great Cleave, Improved Sunder, Weapon Focus(Fullblade), Weapon Specialization (Fullblade), Greater Weapon Focus (Fullblade), Greater Weapon Specialization (Fullblade), Monkey Grip, Power Critical (Fullblade), Combat Brute. • Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load. • Rage: You can fly into a screaming frenzy once per encounter, up to 1 time per day. This gives +4 to Strength and Constitution, +26 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 8 rounds.

+3 Adamantine Fullblade Sword, +3 Rhino Hide Armor, +3 Amulet of Natural Armor, +4 Belt of Giant Strength, Boots of Striding and Springing, Locked Gauntlet, Maul of the Titans