Second Darkness Campaign

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Overview

A strange light in the sky holds a danger unknown for ten thousand years! Deep beneath Golarion's surface, the greatest shame of the elves is stirring once more. Seething with hatred, the drow have come up with a plan to wipe out their ancient enemies and bring a second Age of Darkness. And this time, there's only the heroes to stop them...

-- Paizo's Second Darkness Adventure Path description

Character Creation

We are using the Standard Fantasy point buy (15 points).

Players may use any rules (feats, class abilities, spells, etc.) from the Pathfinder Core Rule book. Material from other sources maybe used, but it needs to be run by the group first.

Each character gets three traits (one campaign, two general) from the Second Darkness Companion and begins with max starting gold. Traits are essentially mini-feats -- each one grants a bonus equal to about half of a normal feat. All characters start at 1st level.

We are using the Hero Points rules from the Advanced Players Guide. All characters start with one hero point; those who complete a character background start with two.

Campaign Rules

  • Points rules (see above)
  • We use the Critical Fumbles and Critical Hits decks, in the form of the iCrit and iFumble apps from Paizo.

The Saga

Book 1: The Shadow in the Sky

Book 2: The Children of the Void

Primer

Characters

Heroes

NPCS

Allies
  • Samaritha Beldusk, Half-Elf Wizard ?: Would-be cyphermage apprentice and cheat spotter at the Gold Goblin
  • Kwava, Elf Ranger 4: An elven ranger who is investigating Saul's rapid (and unexpected) return to power.
Businessmen
Enemies
  • Depora Azrinae, Drow ?: The dark elf who brought down the skymetal meteorite that crashed into Devil's Elbow and caused the tidal wave that flooded Riddleport.
Clerics
  • Carlila Zalteri, Human Cleric 3: acolyte of the House of the Silken Veil, the temple of Calistria in Riddleport
  • Shorafa Pamodae Tiefling Cleric 10: high priestess and madam of the House of the Silken Veil.
Scum
  • Saul Vancaskerkin, Human: Owner of the Gold Goblin Gambling hall
  • Clegg Zincher, Human Rogue ?: One of the major crimelords of Riddleport
  • Lymas Smeed, Human Expert/Rogue: A money lender of ill-repute associated with Boss Croat
  • Boss Croat, Half-Orc Rogue: A major crimelord associated with the drug trade in Riddleport
  • Freddie Five Fingers, Human Rogue 1: A childhood friend of Skender and a member of Clegg Zincher's gang
  • Beltias Kreun, Human Rogue 4: Former first mate of the Tyrant, former leader of the Splithog Paupers (a street gang in the Rotgut District)
  • Garspheal Elstrice, Half-Elf Rogue 2: A sniper in the Splithog Paupers gang; he assumed leadership when Beltias Kreun was taken down by a group of adventurers.
Wizards
  • Argentus Blakely, Human Wizard: The wizard who discovered the Blot over Riddleport
  • Ozmantin, Human Wizard: A senior cyphermage and former master to Phillymondiuspartigan Jones. The mage died, causing his apprentice to be unceremoniously kicked out of the guild.
  • Elias Tammerhawk, Human Wizard: Elias is the leader of the Order of Cyphers
  • Fenella Bromathan, Human Wizard: Cypermage, master to Samaritha Beldusk, and leader of the guild's expedition to Devil's Elbow. She was killed by the alien monsters infesting that island.
  • Vatharis, Human Sorcerer: A mad researcher who lived in the Bone Crawl beneath and spent his days researching the care, feeding and breeding of monstrous puddings. He was slain by adventurers.
Others

Organizations

  • Blue Lipstick Gang, an all-female gang of thieves operating in Riddleport
  • Splithog Paupers, a street gang in the Rotgut District of Riddleport
  • Shin'Rakorath, an elven adventuring company whose motto is "to be a light against the coming darkness"
  • Order of Cyphers, a Riddleport-based wizardly organization dedicated to the study of the Cyphergate and other ancient monuments throughout Varisia
  • Wardens of the Deep, a dwarven society dedicated to exploring the depths of Golarion and defending dwarven settlements against the monsters that dwell there

Places

Magic Items

Spellbooks
Weapons
  • Winter, an intelligent cold iron longsword obsessed with the triumph of the North.

Resources

Maps

  • Varisia.jpg

Campaign Resources

Web Resources