Difference between revisions of "Second Darkness Campaign"
(→Book 2.5: Dark Tidings) |
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** [http://forum.griffcrier.com/viewtopic.php?f=38&t=4055 Ch. 16, Interlude 9: Requiem for a Death Elf] | ** [http://forum.griffcrier.com/viewtopic.php?f=38&t=4055 Ch. 16, Interlude 9: Requiem for a Death Elf] | ||
* [[Chapter 17: The Black Water]] | * [[Chapter 17: The Black Water]] | ||
+ | ** [http://forum.griffcrier.com/viewtopic.php?f=38&t=4078 Ch. 17, Interlude 10: The Pool of Death] | ||
+ | * [[Chapter 18: Raiders on the Velashu Highlands]] | ||
+ | ** [http://forum.griffcrier.com/viewtopic.php?f=38&t=4095 Chapter 18, Interlude 11: Divvying up Gorwrack and Hallvor's Lootz] | ||
+ | ** [http://forum.griffcrier.com/viewtopic.php?f=38&t=4096 Chapter 18, Interlude 12: Talk of the Town | ||
+ | ====Book 3.0: The Armageddon Echo==== | ||
+ | * Chapter 19: The Journey to Crying Leaf | ||
==Primer== | ==Primer== |
Revision as of 19:06, 8 September 2012
Overview
A strange light in the sky holds a danger unknown for ten thousand years! Deep beneath Golarion's surface, the greatest shame of the elves is stirring once more. Seething with hatred, the drow have come up with a plan to wipe out their ancient enemies and bring a second Age of Darkness. And this time, there's only the heroes to stop them...
-- Paizo's Second Darkness Adventure Path description
Character Creation
We are using the Standard Fantasy point buy (15 points).
Players may use any rules (feats, class abilities, spells, etc.) from the Pathfinder Core Rule book. Material from other sources maybe used, but it needs to be run by the group first.
Each character gets three traits (one campaign, two general) from the Second Darkness Companion and begins with max starting gold. Traits are essentially mini-feats -- each one grants a bonus equal to about half of a normal feat. All characters start at 1st level.
We are using the Hero Points rules from the Advanced Players Guide. All characters start with one hero point; those who complete a character background start with two.
Campaign Rules
- Points rules (see above)
- We use the Critical Fumbles and Critical Hits decks, in the form of the iCrit and iFumble apps from Paizo.
The Saga
Book 1: The Shadow in the Sky
- Chapter 0: Welcome to Riddleport
- Chapter 1: Cheat the Devil and Take His Gold
- Chapter 2: Snakes, Rats and other Scum
- Chapter 3: Recipe for Disaster: Roast Boar with Guava and Peach Schnapps
- Chapter 4: The Boneyard Rescue
- Chapter 5: St. Caspieran's Salvation
- Chapter 6: The Bone Crawl, Part 1
- Chapter 7: The Bone Crawl, Part 2
- Chapter 8: Beneath the Gold Goblin
- Chapter 9a: Fight for the Goblin
- Chapter 9b: The Stench of Victory
- Chapter 10: The Battle of the Cyphergate
Book 2: The Children of the Void
- Chapter 11: Arrival at Devil's Elbow
- Chapter 12: The Living Darkness
- Chapter 13: The Shadow of Death
Book 2.5: Dark Tidings
- Chapter 14: A Riddleport State of Mind
- Chapter 15: The Fishing Expedition
- Chapter 16: Into the Velusha Uplands
- Chapter 17: The Black Water
- Chapter 18: Raiders on the Velashu Highlands
- Chapter 18, Interlude 11: Divvying up Gorwrack and Hallvor's Lootz
- [http://forum.griffcrier.com/viewtopic.php?f=38&t=4096 Chapter 18, Interlude 12: Talk of the Town
Book 3.0: The Armageddon Echo
- Chapter 19: The Journey to Crying Leaf
Primer
Characters
Heroes
- Jheru, Human Monk 4 (Jon)
- Skender, Human Rogue 4 / Fighter 1 (Nate)
- Korlandril, Elf Sorcerer 2 / Rogue 2 (Damon)
- Phillymondiuspartigan Jones, Gnome Wizard 3 (Lance)
- Tholyr, Dwarf Rogue 3 (Bob)
- Jorm aka Kevn, Dwarf Fighter 4 (Jim)
- Emeryon Star-Seeker, Elf Cleric 3 (George)
- Maturin, Halfling Cleric 2 (Hardcorhobbs)
Allies
- Samaritha Beldusk, Half-Elf Wizard ?: Would-be cyphermage apprentice and cheat spotter at the Gold Goblin
- Kwava, Elf Ranger 4: An elven ranger who is investigating Saul's rapid (and unexpected) return to power.
Businessmen
- Joseph Dearborn, Human : Taldari businessman
- Carter Areson, Human Fighter ?: Bodyguard to Mr. Dearborn
- Samuel Benedict, captain of the 'Gold Griffon', out of Andoran
- Carlo Dalsine, captain of the 'Windseer' out of Taldor
- Harrison Bane, owner of the Northern Varisian Trading Company in Riddleport
Clerics
- Carlila Zalteri, Human Cleric 3: acolyte of the House of the Silken Veil, the temple of Calistria in Riddleport
- Naomi Silverti, Human Cleric 3: Priestess of Erastil
- Shorafa Pamodae Tiefling Cleric 10: high priestess and madam of the House of the Silken Veil.
- Ruben Carfay, Human Cleric ?: Priest of Besmara, the Pirate Queen, former keeper of the Fish Bowl in Riddleport, now deceased
Drow
- Depora Azrinae, Drow ?: The female dark elf who brought down the skymetal meteorite that crashed into Devil's Elbow and caused the tidal wave that flooded Riddleport. Killed by Shindiira Misraria.
- Shindiira Misraria, Drow ?: The female leader of the drow faction on Devil's Elbow. Responsible for casting the runes that brought the skymetal asteroid smashing into that island and sent a tidal wave rushing into Riddelport.
- Nolveniss, Drow ?: Male researcher studying the "Armageddon Echo" in Celwynvian. Potential consort of Shindiira.
Misc.
- Shorafa Pamodae, high priestess of the House of the Silken Veil
- Laurer Feldin, Dwarf Expert: Floor manager at the Gold Goblin (now missing)
- Thorhud Oerg, Dwarf Expert: Office manager for a warehouse in the River District
- Keldak Trollbreaker, Dwarf Ranger and member of the Wardens of the Deep
- Keelhaul Kellion, Captain of the Tyrant
Scum
- Saul Vancaskerkin, Human: Owner of the Gold Goblin Gambling hall
- Clegg Zincher, Human Rogue ?: One of the major crimelords of Riddleport
- Lymas Smeed, Human Expert/Rogue: A money lender of ill-repute associated with Boss Croat
- Boss Croat, Half-Orc Rogue: A major crimelord associated with the drug trade in Riddleport
- Freddie Five Fingers, Human Rogue 1: A childhood friend of Skender and a member of Clegg Zincher's gang
- Beltias Kreun, Human Rogue 4: Former first mate of the Tyrant, former leader of the Splithog Paupers (a street gang in the Rotgut District)
- Garspheal Elstrice, Half-Elf Rogue 2: A sniper in the Splithog Paupers gang; he assumed leadership when Beltias Kreun was taken down by a group of adventurers.
- Doofer Bronzeman, Human Fighter 8: A womanizing former adventurer who was more than willing to pick up some extra coin training would-be swordsmen. Known to hang out at the Drunken Parrot.
Wizards
- Argentus Blakely, Human Wizard: The wizard who discovered the Blot over Riddleport
- Ozmantin, Human Wizard: A senior cyphermage and former master to Phillymondiuspartigan Jones. The mage died, causing his apprentice to be unceremoniously kicked out of the guild.
- Elias Tammerhawk, Human Wizard: Elias is the leader of the Order of Cyphers
- Fenella Bromathan, Human Wizard: Cypermage, master to Samaritha Beldusk, and leader of the guild's expedition to Devil's Elbow. She was killed by the alien monsters infesting that island.
- Vatharis, Human Sorcerer: A mad researcher who lived in the Bone Crawl beneath and spent his days researching the care, feeding and breeding of monstrous puddings. He was slain by adventurers.
Organizations
- Blue Lipstick Gang, an all-female gang of thieves operating in Riddleport
- Splithog Paupers, a street gang in the Rotgut District of Riddleport
- Shin'Rakorath, an elven adventuring company whose motto is "to be a light against the coming darkness"
- Northern Varisian Trading Company, a trading company that runs caravans between Riddleport and the Land of the Linnorm Kings
- Order of Cyphers, a Riddleport-based wizardly organization dedicated to the study of the Cyphergate and other ancient monuments throughout Varisia
- Wardens of the Deep, a dwarven society dedicated to exploring the depths of Golarion and defending dwarven settlements against the monsters that dwell there
Places
Magic Items
Spellbooks
- Spellbook of Vatharis, a tome on the care and feeding of oozes and puddings.
Weapons
- Winter, an intelligent cold iron longsword obsessed with the triumph of the North.